whisperstorm
01-19-2007, 02:03 PM
Here's another idea just to further mess with the rules of an RPG. Earlier I mentioned a mechanic where you start out buff and gradually get weaker (and the challenges of making that into a game that might ever be fun).
Imagine if instead of dealing damage to stronger and stronger enemies, you had to heal them? Perhaps you are some caring soul that is coming along behind another hero that is bringing tons of creatures near death and you must strengthen your skills as a healer because the creatures you encounter are closer and closer to death, plus they are bigger and meaner so might even resist your healing overtures. Might have to have special spells to undo curses, or special tools to bind broken bones, etc.
The more I think of this kinda game the more I think I'd enjoy playing it. Imagine wandering through dungeons, forests, etc. with healing tools and patching up magical creatures, villagers, etc.
edit: Looks like someone else (http://www.raphkoster.com/2006/03/02/the-healing-game/) already talked about this idea...
Imagine if instead of dealing damage to stronger and stronger enemies, you had to heal them? Perhaps you are some caring soul that is coming along behind another hero that is bringing tons of creatures near death and you must strengthen your skills as a healer because the creatures you encounter are closer and closer to death, plus they are bigger and meaner so might even resist your healing overtures. Might have to have special spells to undo curses, or special tools to bind broken bones, etc.
The more I think of this kinda game the more I think I'd enjoy playing it. Imagine wandering through dungeons, forests, etc. with healing tools and patching up magical creatures, villagers, etc.
edit: Looks like someone else (http://www.raphkoster.com/2006/03/02/the-healing-game/) already talked about this idea...