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Code_wizard
12-21-2006, 03:16 PM
Anyone know the difference between BlitzMax and BlitzPlus?

Thanks

KNau
12-21-2006, 05:19 PM
BlitzPlus is Windows only and more than a few years old. I wouldn't say it's "unsupported" but the developers are fully wrapped in BlitzMax, which is cross-platform and will eventually have a 3D engine as well.

Barlok
12-21-2006, 05:31 PM
Hello, difference is simple, read off site: BlitzMax - Create 2D Games for Windows, MacOS and Linux, BlitzPlus - Create 2D Games for Windows.

But, this is simple, and if seriosly, BlitzMax - very cool language, with OOP, crossplatfoms, open source modules and big community. If you needed develop application - use for BlitzMax MaxGUI. If you choose Blitzmax, you get speed, crossplatforms, stability etc.

BlitzPlus - old Blitz language, without any perspectives.

Code_wizard
12-21-2006, 06:11 PM
Thanks for the info.

Hello, difference is simple, read off site: BlitzMax - Create 2D Games for Windows, MacOS and Linux, BlitzPlus - Create 2D Games for Windows.

Yes I was aware of that, it just seamed like they were hyping Blitzplus's 2D side a bit more...just wondered if it was better suited...which you pointed out its not.

Thanks again

Anthony Flack
12-21-2006, 09:34 PM
Blitzplus has built-in support for all that standard Windows GUI gadget stuff, is all-software rendered and doesn't need Direct X installed, are the main points I think.

If you don't have any really compelling reason to want to use Blitz+ I would deinitely suggest you go with Max.

Grey Alien
12-22-2006, 03:17 AM
I used BlitzPLus for my first two games but switched to BlitzMax for my last two games. It's WAY better, the OOP alone is worth it but bung in the 3D card effects and it's great.

Sybixsus
12-22-2006, 05:31 AM
The only real advantage ( if advantage it be ) to BPlus is that it's pure 2d. If you're targetting high compatibility with very old cards and you really don't need alpha blending and realtime rotation and scaling, I guess pure 2d might be quite useful.

BlitzMax has much a more feature-rich language, though and the ability to work with lots of third party libraries ( HGE, SDL, etc ) plus the ability to use OpenGL natively if that's your thing.

coffee
12-22-2006, 06:37 AM
Dont forget you can buy the Max GUI module which will let you use windows gadgets just like Blitzplus, and it will still be compatable with linux and Mac.

For example you could make a level editor on your PC and the same code can be compiled on linux,Mac (might need a few minor tweeks) and PC, very useful if you've out sourced ppl to make levels for your games but some only have Mac's and other PC's

BlitzMax for president.

Code_wizard
12-22-2006, 07:46 AM
Thanks guys, I purchased Blitzmax.

Grey Alien
12-22-2006, 09:49 AM
Cool, now get the Grey Alien BlitzMax Game Framework to get you started ;-)

samnova
12-22-2006, 01:06 PM
Bought BlitzMax myself a few days ago (crazy, I have always been C/C++ and J2ME programmer) and gopt BlitzPlus some years ago (or so it seems). BlitzMax is pretty cool with the language extenstions..

Oh, and I can recommend getting BLIed and use that instead of the build in IDE..

Link (http://www.blide.org/nueva/home.htm)

Enjoy....

Desktop Gaming
12-24-2006, 05:51 AM
I've used Blitzmax for nearly a year now, its pretty good. Didn't like Blitzplus.