AnthemAudio
12-13-2006, 01:10 PM
Artist: Tony Porter
Website: www.anthem-audio.com
Here’s the deal:
I’m desperately trying to raise enough money to pay for my trip to GDC this year (‘07). I have an all exclusive pass as media through Music4Games of which I write for, but I need to pay for travel and accommodations myself. Currently my family is trying to save enough money to rescue our horse from California (we moved to Florida two years ago) so our finances are heading that way. I would very much like to take on as many projects as possible at reduced rates (if need be) so I can jump on current travel rates to San Francisco.
My website hasn’t been updated since I got hired by Full Sail to teach Game Audio to Game Design students here, but I’ve still been keeping busy with projects. My speciality (and most requested asset) is dialog production.
My voice (and voice productions) can be found in:
Cellblock Squadrons:
www.superfurious.com
www.anthem-audio.com/_private/CSRadio_01_02_03.mp3
DROD: Beethro’s Teacher:
www.caravelgames.com
The Soulkeeper:
www.thesoulkeeper.com
http://www.machinima.com/films.php?id=2254
Until I’m Gone :
www.farawaystudios.com
www.anthem-audio.com/_private/Faraway/TLK0074.wav
Kingdom Elemental:
www.chroniclogic.com/ke.htm
Some Sound Design Examples:
Kingdom Elemental Battle –
www.anthem-audio.com/_private/AIRSamples/Wizard_Necro_VS_FlamingBear.mp3
Soulkeeper –
www.anthem-audio.com/_private/SK/SampleFight.mp3
DreamAquarium –
Can’t post samples. Go to www.dreamaquarium.com to check it out!
And of course music…
www.anthem-audio.com/demos/BootyDooty/Village_Menu_Theme.mp3
www.anthem-audio.com/demos/ForgottenCity/Daylight.mp3
www.anthem-audio.com/demos/ForgottenCity/TrackAB.mp3
www.anthem-audio.com/demos/NarcolepticNinja/Ninja_03.mp3
www.anthem-audio.com/demos/Protogem/Track_2.mp3
www.anthem-audio.com/_private/AIRSamples/Ambientest.mp3
www.anthem-audio.com/demos/Misc/Haunted_Machine.mp3
www.anthem-audio.com/demos/Misc/Placement.mp3
www.anthem-audio.com/demos/Misc/Affected.mp3
www.anthem-audio.com/demos/Misc/The_Dance_Below.mp3
www.anthem-audio.com/demos/Misc/Missing.mp3
Rates?
Well, I really work within the budget of the game and I’m flexible. I’ll try and approximate here:
Currently I can safely say for about a minute of dialog (one piece) I can knock out in about ten minutes. Another twenty minutes for editing and formatting. So for half an hour of work I’m willing to do for $40.
That changes for smaller pieces of dialog. Let’s say Narrative vs RTS style dialog. RTS’s usually have tons of quick one liners. While the recording may not take as long, the editing and formatting does. So a minutes worth of quick one liner bits (approx 20-30 clips) may take 20 minutes to record and at least an hour to edit. So for that we’re talking about $80.
Sound Design varies on the complexity and specific quality requested. Usually I can crank out one sound effect in ten minutes, so taking the $80 for a full hour formula means one sound effect for about $15.
You’ll just have to ask about specific music requests. I’ve been known to spend as little as 30 minutes on a complete track to weeks at a time.
These are way ballpark figures but hopefully they can give you an idea of what you would be dealing with if you work with me.
Hopefully my posts here on indiegamer have garnered some kind of reputation as “not just looking for gigs” and that I’m completely immersed in the world of game development. I truly take on each “gig” on a personal level and always help to promote and champion your project as if it were my own. Here are some trailers I made for some of my past games:
www.anthem-audio.com/demos/BallsToTheWallTrailer2.wmv
www.anthem-audio.com/Samurai/Samurai.wmv
Thanks so much for considering me.
Website: www.anthem-audio.com
Here’s the deal:
I’m desperately trying to raise enough money to pay for my trip to GDC this year (‘07). I have an all exclusive pass as media through Music4Games of which I write for, but I need to pay for travel and accommodations myself. Currently my family is trying to save enough money to rescue our horse from California (we moved to Florida two years ago) so our finances are heading that way. I would very much like to take on as many projects as possible at reduced rates (if need be) so I can jump on current travel rates to San Francisco.
My website hasn’t been updated since I got hired by Full Sail to teach Game Audio to Game Design students here, but I’ve still been keeping busy with projects. My speciality (and most requested asset) is dialog production.
My voice (and voice productions) can be found in:
Cellblock Squadrons:
www.superfurious.com
www.anthem-audio.com/_private/CSRadio_01_02_03.mp3
DROD: Beethro’s Teacher:
www.caravelgames.com
The Soulkeeper:
www.thesoulkeeper.com
http://www.machinima.com/films.php?id=2254
Until I’m Gone :
www.farawaystudios.com
www.anthem-audio.com/_private/Faraway/TLK0074.wav
Kingdom Elemental:
www.chroniclogic.com/ke.htm
Some Sound Design Examples:
Kingdom Elemental Battle –
www.anthem-audio.com/_private/AIRSamples/Wizard_Necro_VS_FlamingBear.mp3
Soulkeeper –
www.anthem-audio.com/_private/SK/SampleFight.mp3
DreamAquarium –
Can’t post samples. Go to www.dreamaquarium.com to check it out!
And of course music…
www.anthem-audio.com/demos/BootyDooty/Village_Menu_Theme.mp3
www.anthem-audio.com/demos/ForgottenCity/Daylight.mp3
www.anthem-audio.com/demos/ForgottenCity/TrackAB.mp3
www.anthem-audio.com/demos/NarcolepticNinja/Ninja_03.mp3
www.anthem-audio.com/demos/Protogem/Track_2.mp3
www.anthem-audio.com/_private/AIRSamples/Ambientest.mp3
www.anthem-audio.com/demos/Misc/Haunted_Machine.mp3
www.anthem-audio.com/demos/Misc/Placement.mp3
www.anthem-audio.com/demos/Misc/Affected.mp3
www.anthem-audio.com/demos/Misc/The_Dance_Below.mp3
www.anthem-audio.com/demos/Misc/Missing.mp3
Rates?
Well, I really work within the budget of the game and I’m flexible. I’ll try and approximate here:
Currently I can safely say for about a minute of dialog (one piece) I can knock out in about ten minutes. Another twenty minutes for editing and formatting. So for half an hour of work I’m willing to do for $40.
That changes for smaller pieces of dialog. Let’s say Narrative vs RTS style dialog. RTS’s usually have tons of quick one liners. While the recording may not take as long, the editing and formatting does. So a minutes worth of quick one liner bits (approx 20-30 clips) may take 20 minutes to record and at least an hour to edit. So for that we’re talking about $80.
Sound Design varies on the complexity and specific quality requested. Usually I can crank out one sound effect in ten minutes, so taking the $80 for a full hour formula means one sound effect for about $15.
You’ll just have to ask about specific music requests. I’ve been known to spend as little as 30 minutes on a complete track to weeks at a time.
These are way ballpark figures but hopefully they can give you an idea of what you would be dealing with if you work with me.
Hopefully my posts here on indiegamer have garnered some kind of reputation as “not just looking for gigs” and that I’m completely immersed in the world of game development. I truly take on each “gig” on a personal level and always help to promote and champion your project as if it were my own. Here are some trailers I made for some of my past games:
www.anthem-audio.com/demos/BallsToTheWallTrailer2.wmv
www.anthem-audio.com/Samurai/Samurai.wmv
Thanks so much for considering me.