View Full Version : A unique art studio
zaraasran
12-09-2006, 03:53 AM
We are an art studio, which consists of hardworking individuals, and where each individual has his/her own area of expertise. All of us are very enthusiastic in creating computer artworks, both as contributions to our client's projects or as mere additions to our portfolio.
Our team, Heppiweed, was established in March 2004 and is based in Indonesia. Indonesia consists of more than 300 ethnic groups, added with a long history of foreign cultural mixtures, which makes Indonesia's culture to be rich and complex. These foreign cultures also include the culture of other Asian countries, such as Japan, which is known for its greatness in animation, and China, which has a very long history.
Based on this fact, we are confident that we could create artworks which are original, unique, and of course of very good quality. We are very interested in creating logo designs, icons, sprites, 3D animation models, and participate in your ongoing projects. Please check our website on www.heppiweed.com to see the artworks that we have created.
If you have any inquiry, comment, or anything, please don't hesitate to contact us at developers at heppiweed dot com
zoombapup
12-13-2006, 01:24 PM
Hmm, thats actually quite interesting. I havent seen anyone do the japanese style cute art here yet. Which is a style I was considering for a nice little casual style game I had in mind.
zaraasran
12-13-2006, 06:22 PM
Thank you. Actually, we have also been developing several casual games in our free time. They aren't perfect yet, but I would be more than happy to send you some screen shots via email if you would like to see them.
Regards,
Sindharta T.
Heppiweed
zoombapup
12-16-2006, 07:37 AM
Hey Sindharta,
Yes, I'd love to see them. zoombapup (at) gmail.com if you can..
I'm always looking out for useful freelancers to help us out on various projects. In particular, I think you'd maybe work for a casual game design I've got in mind.
It still needs to be fully designed and specified right now, but I'd like to see anything that will help me understand your style (its style that I'm mostly bothered about, I have a very particular style in mind for this, which is kind of secret of mana + dofus like.. here's some examples.
http://static.4players.de/premium/Screenshots/bb/af/145015-vollbild.jpg
http://telechargement.linternaute.com/capture/5823a.jpg
Basically, I want to capture similar qualities. I'm not sure wether I want to go isometric yet.
Anyway, if you can do work in a similar style, that would be great.
zaraasran
12-18-2006, 05:53 PM
Hi,
This is a link to our game called "Farm Panic" (working title).
www.heppiweed.com/files/FarmPanicAlpha.zip.
It is not perfect yet, but I think the major gameplay elements and art are already implemented. I also attached some artworks of our new game design that we have in mind right now. Please feel free to give some comments.
Compared to "Secret of Mana" or Dofus, our current artwork is a little bit more cartoonish, but we are currently experimenting with different styles and I'll be more than happy to send you more artworks after they are done.
http://www.heppiweed.com/images/art/boy.jpg
http://www.heppiweed.com/images/art/City_Map.jpg
Regards,
Sindharta T.
Heppiweed
zoombapup
12-19-2006, 01:42 PM
Hi Sindharta,
This is probably not the best place to critique work :) however seeing as you asked, here goes.
I think if you look at the images of secret of mana and dofus, the difference I see in the images you posted is that they dont feel as carefully pixellated as the SOM/DOFUS shots.
Thats not to say you havent captured the nature of those things, but I feel that SOM/DOFUS has that extra level of care and attention and maybe love applied to them. You should really concentrate on capturing the details in some of your images, as i do feel that if you iterate over them a few more times, doing things like strengthening the outlines and filling in some extra shading details, you will have a very similar style.
A good indication are your trees in the character shot. Look at how the trees in dofus/som have a black outline edge on them? Thats something that helps draw them out of the image and if you compare those with your trees from the character shot the trees look "blurry" against the background.
Much like inking an image brings its strengths out.
I think in general, you should really work on these as portfolio peices. If you can improve the quality a few notches I would be interested. As it is, I'm still not sold :)
Hope that is understandable?
Phil.
zaraasran
12-21-2006, 02:32 PM
Thank you very much for your comments. I discussed about it with my team members and although we are still having some arguments about it, I think your comments have provided great inspiration to us.
We are still working on it now, but I hope we'll be ready when your game design is fully designed and specified. Please wait until we send you our new image samples.
Regards,
Sindharta T.
Heppiweed.
zoombapup
01-19-2007, 09:22 AM
Sindharta, I'm ALWAYS interested in working with good quality artists. We are constantly looking to commision works for various projects so definitely send me updated works.
I'm definitely not an artist, so I am only critiqueing from my own understanding gained from working with some really top notch artists. I'd strongly suggest actually finding a good quality pixel-art related forum and posting your shots for critique.
I think you will have a style that would work commercially, just needs a bit more work. As with any art, it improves from personal and external critique.
Phil.
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