Frederick
11-13-2006, 03:09 PM
Hi,
I am german cs student, who is interested in indie gamedev, obviously ;)
At the moment I am thinking about deployment, and I guess everyone is aware of OpenGL driver problems. Yes, actually I read about them in this forum :D
My question: is there a wrapper for directx, so that opengl calls are translated to directx ? At least theoretically this should be no problem,
and performance loss shouldn´t be to great. I heared Vista will probably support this, which would be a great idea, if they also support extensions.
Many people write an abstraction layer for opengl/directx, but opengl is already abstract, so it´s doubled work in a way.
All it would need would be a couple of adapter functions, and if it is done once, nobody would really need to write a wrapper again.
I would like to ship my game with such a driver as fallback. I hearedabout GLDirect, but I think the end user has to license it, which is bad. I´d like to ship with the driver. I wonder if there is such a thing, although I fear there is not - I couldn´t find anything about it. I think such a driver would give OpenGL a stronger stand on windows - it would be much more reliable, and make indie dev much simpler.
thank´s,
Frederick
I am german cs student, who is interested in indie gamedev, obviously ;)
At the moment I am thinking about deployment, and I guess everyone is aware of OpenGL driver problems. Yes, actually I read about them in this forum :D
My question: is there a wrapper for directx, so that opengl calls are translated to directx ? At least theoretically this should be no problem,
and performance loss shouldn´t be to great. I heared Vista will probably support this, which would be a great idea, if they also support extensions.
Many people write an abstraction layer for opengl/directx, but opengl is already abstract, so it´s doubled work in a way.
All it would need would be a couple of adapter functions, and if it is done once, nobody would really need to write a wrapper again.
I would like to ship my game with such a driver as fallback. I hearedabout GLDirect, but I think the end user has to license it, which is bad. I´d like to ship with the driver. I wonder if there is such a thing, although I fear there is not - I couldn´t find anything about it. I think such a driver would give OpenGL a stronger stand on windows - it would be much more reliable, and make indie dev much simpler.
thank´s,
Frederick