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FiNiPa
11-07-2006, 11:44 AM
until it's really finished :(
I could be so happy, six heavy months of development, all works nicely, have a nice installer, a nice keygen, shareIt! account, all there...BUT... now I have to do all the tedious writing stuff, documentation, help files, license text, readme.txt web-site, and all in two langauges, oh my god, does this ever end?? How do you handle this boring period, when you have actually finished the fun stuff, but can't yet publish your work?

JoKa
11-07-2006, 11:56 AM
Use this final stage to relax, listen to nice music while writing, don't hurry, enjoy the last few steps and be confident that you have achieved something great. The time before publishing should be like in your childhood, like the last few hours before you were allowed to open your christmas presents :)

Tertsi
11-07-2006, 12:44 PM
Use this final stage to relax, listen to nice music while writing, don't hurry, enjoy the last few steps

Yes, that's a good method if you want to prolong the development period another few years. :D (That might be fine if you don't have to develop the website too much)

Website development can be quite rewarding as you see the results so quickly. Just mix the documenting with a little next game designing and website work and you should be fine.

FiNiPa
11-07-2006, 02:54 PM
enjoy the last few steps?? relax??? HOW!!! I wish patience was my strong point :o , I want to have it up and running, free my mind for all the marketing stuff coming now, do some new stuff, you know, the stuff that ripe in your head while developing the first thing, the stuff that can't wait to come out, new ideas!! ahhhhh, but helas no, no, no.... docs, helps, licenses, readmes, website, translation, etc. etc. etc. börk :eek: Another few weeks to go :(

Oh, and mixing with new stuff, can be very very dangerous, at least for me ;)

JoKa
11-08-2006, 01:43 AM
ahhhhh, but helas no, no, no.... docs, helps, licenses, readmes, website, translation, etc. etc. etc. börk :eek: Another few weeks to go :(


Well that's part of the job :)
A game that's worth spending months in development should definitely have a good documentation, translation and an appealing website, so you shouldn't do it in a haste. I consider this to be part of the polishing process. The only difference to the previous work is: it's outside of the usual developing environment ;)

FiNiPa
11-08-2006, 01:57 AM
Well that's part of the job :)
A game that's worth spending months in development ....

I know you are right! It's only that the motivation curve was very high for a long time and now I have to change my focus and re motivate myself. I guess the first time it's always like that, later one can build upon prior experiences and text passages.

Oh well, I'm moving moving moving... (Johny Cash) ;)

ChilledOut
11-08-2006, 10:40 AM
I try to space out the writing, and non-game parts throughout development, particular towards the end. This also gives you a break from development, and allows you a chance to revise these things right before releasing the product. Obviously it's too late for this go, but maybe next time.

FiNiPa
11-09-2006, 01:56 AM
I try to space out the writing, and non-game parts throughout development, particular towards the end. This also gives you a break from development, and allows you a chance to revise these things right before releasing the product. Obviously it's too late for this go, but maybe next time.

Yes, this is a good idea, I only tried to keep my focus on one task, but I think now too I should have at least kept the documentation, readmes and licenses up to date. Oh well, first time, much to learn about effectiveness :)

Nexic
11-10-2006, 09:38 AM
You could get someone else to publish for you. But quite often they will still want you to do a game description and provide good screenshots etc.

Really it's not all that hard. The basic steps can be done in a couple of days no worries. When I got to this stage with my first game I was so glad to get a break from programming that all this stuff seemed like heaven.

FiNiPa
11-10-2006, 10:55 AM
Well I finished the german license text, beurk, and the readme, this was more fun, and am doing the inline help, this is actually pretty funny. Does anybody have an idea how to embed a multilingual license text in innosetup?
Providing the entry LicenseFile=install\lizenz.txt in the setup part would only use the provided text file, LicenseFile=install\license.txt; Language en isn't allowed.