Ghost Dancer
11-07-2006, 07:42 AM
Hi
I've been lurking here for some time now and thought it was about time to come out of the woodwork and say hello to you all ;)
I will be releasing my first game very soon now (hopefully in a couple of weeks) and I have a question about demo versions.
Now I know this has been discussed several times before, but I also know that opinions change over time and from what I have seen, this is slightly different to the usual discussions (those that I could find anyway).
Basically, instead of having the usual 60 minute demo and the pros's & con's that go with it, I was thinking of doing something slightly different.
Due to the nature of my game (it is a strategy board game) one go can take quite a while to play so for the demo I was thinking of going straight into the tutorial, then straight into a "proper" game, then a "buy now" / "exit" screen. Playing through the tutorial and 1 game would probably take 45 to 60 mins. They could play it as many times as they like but would have to go through the whole process each time.
The full version will have other styles of play, difficulty levels and other features not available in the demo so there should be plenty of incentives to get the full version.
Does this seem like a good idea or not? My thinking behind it is that on a time restricted demo, people can feel rushed. As this is very much a "thinking" game, I want people to take as much time as they like and not feel that the clock is ticking and get kicked out before they have had chance to have a proper go on it.
Your opinions would be very much appreciated. Thanks :)
I've been lurking here for some time now and thought it was about time to come out of the woodwork and say hello to you all ;)
I will be releasing my first game very soon now (hopefully in a couple of weeks) and I have a question about demo versions.
Now I know this has been discussed several times before, but I also know that opinions change over time and from what I have seen, this is slightly different to the usual discussions (those that I could find anyway).
Basically, instead of having the usual 60 minute demo and the pros's & con's that go with it, I was thinking of doing something slightly different.
Due to the nature of my game (it is a strategy board game) one go can take quite a while to play so for the demo I was thinking of going straight into the tutorial, then straight into a "proper" game, then a "buy now" / "exit" screen. Playing through the tutorial and 1 game would probably take 45 to 60 mins. They could play it as many times as they like but would have to go through the whole process each time.
The full version will have other styles of play, difficulty levels and other features not available in the demo so there should be plenty of incentives to get the full version.
Does this seem like a good idea or not? My thinking behind it is that on a time restricted demo, people can feel rushed. As this is very much a "thinking" game, I want people to take as much time as they like and not feel that the clock is ticking and get kicked out before they have had chance to have a proper go on it.
Your opinions would be very much appreciated. Thanks :)