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nuhusky
10-22-2004, 10:17 AM
I have contacted a number of game devlopers and have offered them this partnership. I would like to propose a partnership of sorts with anyone else who is interest. Treasure Hunt is a patented location based pervasive game for GPS enabled handheld devices. To be specific our main target for this game is cell/mobile phones with the intention of future expansion to other devices. Treasure Hunt is unlike anything out there; our game incorporates a video based clue hunt, with a virtual mech battle game (see botfighters). I can go into greater detail but suffice it to say there are two purposes for a person to play our game. 1) Pure entertainment value. 2) The winner of our game gets a cash prize starting at $100 US, odds are the prize money will start at $500.



I would recommend that you visit our site however it is in disarray at the moment as we are still developing our game in conjunction with our website. Everything should be up and ready to go in a few months. In fact I found out today my graphics people expect the site to be 90% completed in a few weeks. What I would like to propose is that you utilize our website to sell your game(s).



The critical factor as far as you would be concerned would be website traffic. In the US alone there are over 90 million cell phone users. If we were to have just 1% of the entire US cell phone population playing our game that equates 900,000 users. Just to give you an example of how successful the cell phone market can be, a very basic cell phone bowling game sold 500,000 copies last year. That game probably cost less than $30,000 to develop. We have invested many times that.



Naturally we will target more than just the US market; our goal is to get this game to all major cell phone markets world wide. From there we intend to port this game to other systems



We intend to make our website a one stop shop for gamers; with the anticipation of heavy traffic the sale of video games in other formats just makes sense. One of the reasons why we are so confident in having large numbers visit our site is that we have created our game in such a manner that the game play almost requires a player to utilize our site.

In exchange for our advertising/selling your game(s) we in turn would want to see a percentage of all sales that come from our site. This is negotiable but we would need some form of incentive. I need to note that selling your game(s) through our site will not limit you any any way to sell your games through other sites or by other means.

If you are interested in my proposition please do not hesitate to contact me. I will be more than happy to answer any questions you may have about our game and this idea.



Treasure Hunt
info@playtreasurehunt.com
www.playtreasurehunt.com

Sirrus
10-22-2004, 11:14 AM
Unrelated, but relavent question, where are you located?

nuhusky
10-22-2004, 11:20 AM
currently base of operations is split between Pittsburgh PA and the Bahamas. Once our game goes up we are going to have our taxable HQ in the Bahamas and our so called regional HQ stateside. The regional HQ will really serve as the HQ of the company but for tax purposes won't be classified as such. However the location in the states has yet to be determined, all we know is that it won't remain it Pittsburgh PA.

the2bears
10-22-2004, 11:45 AM
Just to give you an example of how successful the cell phone market can be, a very basic cell phone bowling game sold 500,000 copies last year. That game probably cost less than $30,000 to develop. We have invested many times that.

Hi, just wanted to paint a little more realistic figure here for you. I assume you're talking about Jamdat's bowling. I believe it's one of the top games on mobiles this year, if not the best seller in the US market. So while it may be a simple game it's been marketted correctly. That means relationships with carriers were made, the game got on the decks and it sold really well. I also think $30k for development is an underestimate. My experience suggests $50k is more realistic.

So, you want to "easily" sell almost twice as many copies? You'll of course have to go through a publisher as none of the US carriers are likely to put your game on without it coming from a publisher *they already* have a relationship with. And you've spent much more to develop the game.

I don't mean to discourage you, but I love playing the devil's advocate and here's some things for you to ponder.

Bill

edit: Sorry, one more thing. The "mech battle" theme to the game suggests it's a little more hard-core than bowling. You may want to come up with a game concept more approachable and casual for your market.