Luis
10-28-2006, 07:37 AM
Hey hoh,
I've got some questions about that topic...
How much Video Memory is recommendet for your Game?
Do you have something like a "memory manager routine", uploading the image Data (which will be used for the next level for example) from system ram to video ram or do you let your API (OpenGL DirectX) do that for you?
I'm asking this because I see that my games GFX including backbuffer, textures + mipmaps won't fit into 16MB. I know that most 3d cards out there have much more memory.
32MB will surely be enough for all my GFX Data - So what is your advice: Should I Upload all my graphics data at the beginning of the game (while displaying the Loading-Bar)? Or should I Upload them when needed - always considering that this will only speed up things when a 16MB Card is used. And even then, OpenGL will do the job for me (or am I wrong at this point??).
Thank You
Luis:confused:
I've got some questions about that topic...
How much Video Memory is recommendet for your Game?
Do you have something like a "memory manager routine", uploading the image Data (which will be used for the next level for example) from system ram to video ram or do you let your API (OpenGL DirectX) do that for you?
I'm asking this because I see that my games GFX including backbuffer, textures + mipmaps won't fit into 16MB. I know that most 3d cards out there have much more memory.
32MB will surely be enough for all my GFX Data - So what is your advice: Should I Upload all my graphics data at the beginning of the game (while displaying the Loading-Bar)? Or should I Upload them when needed - always considering that this will only speed up things when a 16MB Card is used. And even then, OpenGL will do the job for me (or am I wrong at this point??).
Thank You
Luis:confused: