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View Full Version : Rainbow Mystery - new game from Sugar Games


tretmike
10-27-2006, 04:15 AM
Hello everyone!

I'm glad to present our new game - Rainbow Mystery. It's a 3-match game with several twists:
1. Hexagonal fields.
2. Color cells.
3. Interactive map.
4. Full duel mode.

Screenshots:
http://www.SugarGames.com/images/rainbowmystery_screenshot1.jpg
http://www.SugarGames.com/images/rainbowmystery_screenshot2.jpg
http://www.SugarGames.com/images/rainbowmystery_screenshot3.jpg
http://www.SugarGames.com/images/rainbowmystery_screenshot4.jpg

Download link:
http://www.SugarGames.com/files/RainbowMysterySetup.exe

Look forward to hearing your opinion and your suggestions.
It would be great if you send me statdata.txt from game folder after playing.

Thanks,
Michael

Sincerely,
Michael Tretyakov
Sugar Games http://www.SugarGames.com/
Fun puzzle games for all family!

Dyno Kid
10-27-2006, 04:46 AM
Nice web site !!! tbh i hate all these match 3 type games but gl with it and it looks good for this type of game....well done.

Darren.

Escapee
10-27-2006, 08:10 AM
shhss.... cant let my sister sees this as she would occupy my PC for hours ...:)

arcadetown
10-27-2006, 12:23 PM
I'm a huge fan of Rainbow Web and tried this out. Overall quality is even better and looks great. Still like the sound and music in RW more but this is definitely solid. Some feedback...

The sound and music was pretty low even with my laptop speaker turned all the way up. Once I changed settings in your options menu it was fine. Perhaps your default settings are a tad low?

Relaxed versus classic mode was slightly confusing at first. Perhaps word "Classic Challenge" would be more instantly descriptive? Also the placement of items threw me as expected timed mode to be first option but it was placed as center option.

Was extremely confused about what the object of each level was. There were tiles that when cleared changed background color ala Jewel Quest so expected changing all tiles would clear level, but it didn't. Then figured if cleared the spots with colored outlines but couldn't figure out how to clear them. After some frustrating minutes finally figured out that must clear the colored outlines by matching same color objects over them. You may want to figure out how to make that less confusing.

Sirrus
10-27-2006, 01:28 PM
Nice game - but was as well confused by the objective. Eventually figured out you need multiple matches to release the final piece.

Did no one catch the typo on the registration screen? 'Vull version'

redito
10-27-2006, 08:04 PM
I just played about 30 mins of the relaxed game. I understood what to do but only because I read previous posts on this board first. The instructions definitely need some work.

The graphics are beautiful and it's obvious you put some work into the game.

I found the whole thing a little slow. I couldn't move pieces while others were still falling, even when the pieces I wanted to move were on the other side of the board and wouldn't be affected by the earlier moves. This is something that really slows up the game for me but that just might be a personal thing.

I turned off the in-game music - I always do - but I still got that annoying music at the end of each level. After a few levels I wanted to smack the speakers. Maybe vary the music or sounds at the end of each level. Also, I should be able to click through the Victory! screen at the end of each level if I want to. Might shorten the music too.

Spelling error - Artifact, not ArtEfact.

And what do the artifacts do? I supposedly got a key to unlock things and something to give me strength but it didn't seem to affect my playing at all. Things didn't get faster, easier - no real change. The whole mystical knights thing is a great theme but it should actually provide framework for the game, not just be some story going on in the background. Make the artifacts do something in a bonus round perhaps. And it seemed like it was impossible to NOT get the artifacts. The round ended when I got it but there didn't seem to be a way NOT to get it. If it's a bonus or a trophy or a help of some sort then you should have to earn it outright. Meaning everyone who tries wouldn't necessarily get the artifacts. Make it more like a true competition or quest.

I didn't understand why the knight kept walking back and forth across the bridge. He doesn't have anything better to do?

And things appeared without explanation. A field, a scarecrow, etc. Confused, was I.

It's certainly a good looking game and with a few tweaks will probably do well in this genre.

arcadetown
10-27-2006, 11:38 PM
RE: Sound and music levels. Turns out my volume was turned down at control panel level, not just the volume dial on outside of laptop, so your default sound/music levels are good.

tretmike
10-30-2006, 12:17 AM
Thanks everyone for your feedback!

We will work on initial stage of the game to better explain the objective of the game.

Thanks!

Sincerely,
Michael Tretyakov
Sugar Games http://www.SugarGames.com/
Fun puzzle games for all family!

Sharpfish
10-30-2006, 07:18 AM
Spelling error - Artifact, not ArtEfact.


http://forums.indiegamer.com/showthread.php?t=6261&highlight=Artifact

Spelling is ok, just not often used - was a suprise to me too.