View Full Version : RIP2 - playable demo [feedback request]
Natalie
10-27-2006, 02:58 AM
I would like to present you the demo version of our project RIP2.
Could you give us your opinion on the game? Any feedback will be appreciated.
Please, download the demo version of the game here:
www.elephant-games.com/rip2/rip2_demo.exe (15 Mb)
Screenshots:
www.elephant-games.com/rip2/1.jpg
www.elephant-games.com/rip2/2.jpg
www.elephant-games.com/rip2/3.jpg
RIP2 is the dark fantasy world-the combination of mysticism and hi-tech.
Many thanks in advance,
Natalie
Nice game!
However, I found it extremely frustrating at times (especially during the first couple of levels). Why do you move so slow? It can't be because you want to make the game more difficult, because then you would only have to add more enemies that fired back, right? Other things that annoyed me was that some enemies (namely the tanks) could "pop in" and fire immediately before you had a chance to react. I felt I wasn't given a fair chance to keep my own tank alive (especially since the enemies' shots flied past the trees while mine was blocked by the trees).
Also, some first time playing info would be nice. I died a couple of times before I realized that you could destroy those boxes to get powerups.
In the "you died" menu, maybe you should change "Restart" to "Retry"?
Another thing... I think it would be more rewarding, story-wise, if you knew where you were. Instead of just jumping between "levels", make a world map where the levels are marked as a path (as in Professor Fizzwizzle and Fizzball and lots of other games), and let the player select the next level. It would give a more rewarding sense of progress... Like, "oh, now I beat the outpost, the next one looks like a jungle!".
Anyhow, the concept is simple and nice. Really good graphics :)
Talisman
10-27-2006, 07:03 AM
Fun. Hard.
The first time I played, the sliders in the options menu didn't work for me. When I clicked on them, I was taken to the credits page. The sliders worked normally when I tried the game a second time.
There needs to be some kind of tutorial or instructions. At the very least, show us a list of the keys to use. I worked out how to move and shoot (with WASD and mouse buttons), but that was all. When I mashed the keyboard a gas cloud appeared...
On the screen that appears when a level is completed, a field labelled 'Accuracy' shows the name of a weapon.
I liked the graphic style. It was satisfying to see the environment and enemy types change as I reached new locations. The character portrait, showing upgrades, was a nice touch.
I did not like having to wait while the story text slowly scrolled up from the bottom of the screen. Can you let us press a key to make the text immediatelly jump up so that we can read it all at once?
There were a few typos in the story text.
When I found my first rocket launcher, it seemed to fire over one layer of crates but not over two or more. That makes sense, but I didn't have time to figure it out because I was in such an intense situation. Consider introducing new items in less stressful situations so that we have a chance to play around with them and work out how to use them. (Valve does it perfectly in Half-Life 2)
dntoll
10-27-2006, 02:10 PM
+supernice gfx
+nice story (but to much read before gameplay)
-the slow movement
Natalie
10-30-2006, 01:19 AM
Thank you all, guys, for your comments. They are really professional and objective.
Jeb, the difficulty level was really hard, we have already tuned it down as well as increased the character's speed and the dynamics of gameplay on the whole . I hope, in the next version it will cause no problems.
I apologize for some drawbacks in the gameplay - some elements of gameplay in alpha were not complete yet.
Talisman, many thanks for your remarks about the plot screens, we will take all them into account. As for the balance of weapons - we are working on it now.Sorry for the menu and typos - will fix it.
The question to you all: Where do you think would be better to place the tutorial: before the game on the whole or before each level ?
Again, many thanks for your help!!!
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