mcopley
10-20-2006, 03:00 PM
Hello again everyone,
I'm back with an update to my Roman Bowl arcadey style football game. I've went ahead and incorporated a lot of the feedback provided here after my last version and I think that there is a big difference. I appreciate everyone that checked it out last time and was hoping to get another round of feedback with the new version.
What's different between this version and last you ask?
+ The game is more American style football making the gameplay and rules more intuitive and clearer to grasp for those familiar with the game
+ Incomplete passes result in the ball returning to the line of scrimmage
+ A line of scrimmage indicator
+ Forward passes are only allowed behind the line of scrimmage, but laterals can be done anywhere on the field
+ Real plays with running back and receiver routes rather than just formations
+ The controls have been steamlined and simplified -- the player automatically runs toward the cursor, and left click to pass or tackle
+ Hold down left shift to pass 'on the run'
+ Tackling has been made much tighter and more satisfying to pull off
+ The camera does a better job of keeping focused on all the action
+ A greatly reduced file size thanks to switching from PNGs to my own internal sprite image format
Now the version I am providing here is a demo version so certain features are not accessible, but the core gameplay is all there for everyone to freely try out and let me know what you think. Here is the link which weighs in at around 10 MB:
Link to RomanBowl Beta 2 DEMO (http://www.nwlink.com/~copley/RB.zip)
System Requirements are as follows:
+ PC
+ 256 MB RAM
+ Windows 98 or higher OS
+ Mouse and keyboard
+ OpenGL 1.1 capable card or better ( if you can run Torque, you can run this )
+ 10 MB of hard disk space
.. and here are some screenshots ( although these are a tad old but are still pretty indicative of the way the game looks ):
Shot 1 (http://www.nwlink.com/~copley/shot_01.jpg)
Shot 2 (http://www.nwlink.com/~copley/shot_02.jpg)
Shot 3 (http://www.nwlink.com/~copley/shot_03.jpg)
Shot 4 (http://www.nwlink.com/~copley/shot_04.jpg)
Shot 5 (http://www.nwlink.com/~copley/shot_05.jpg)
Shot 6 (http://www.nwlink.com/~copley/shot_06.jpg)
This demonstration version does not include the following ( which of course is available in the full version ):
+ The kicking mini-game for extra points and field goals
+ Fullscreen
+ High resolution sprite images and animations
+ AI difficulty, time, team, and gameplay options
+ Spectator mode
+ Up to 14 defensive formations and 20 offensive plays
+ Highscore tracking
Thanks again in advance to anyone who gives the game a try :)
I'm back with an update to my Roman Bowl arcadey style football game. I've went ahead and incorporated a lot of the feedback provided here after my last version and I think that there is a big difference. I appreciate everyone that checked it out last time and was hoping to get another round of feedback with the new version.
What's different between this version and last you ask?
+ The game is more American style football making the gameplay and rules more intuitive and clearer to grasp for those familiar with the game
+ Incomplete passes result in the ball returning to the line of scrimmage
+ A line of scrimmage indicator
+ Forward passes are only allowed behind the line of scrimmage, but laterals can be done anywhere on the field
+ Real plays with running back and receiver routes rather than just formations
+ The controls have been steamlined and simplified -- the player automatically runs toward the cursor, and left click to pass or tackle
+ Hold down left shift to pass 'on the run'
+ Tackling has been made much tighter and more satisfying to pull off
+ The camera does a better job of keeping focused on all the action
+ A greatly reduced file size thanks to switching from PNGs to my own internal sprite image format
Now the version I am providing here is a demo version so certain features are not accessible, but the core gameplay is all there for everyone to freely try out and let me know what you think. Here is the link which weighs in at around 10 MB:
Link to RomanBowl Beta 2 DEMO (http://www.nwlink.com/~copley/RB.zip)
System Requirements are as follows:
+ PC
+ 256 MB RAM
+ Windows 98 or higher OS
+ Mouse and keyboard
+ OpenGL 1.1 capable card or better ( if you can run Torque, you can run this )
+ 10 MB of hard disk space
.. and here are some screenshots ( although these are a tad old but are still pretty indicative of the way the game looks ):
Shot 1 (http://www.nwlink.com/~copley/shot_01.jpg)
Shot 2 (http://www.nwlink.com/~copley/shot_02.jpg)
Shot 3 (http://www.nwlink.com/~copley/shot_03.jpg)
Shot 4 (http://www.nwlink.com/~copley/shot_04.jpg)
Shot 5 (http://www.nwlink.com/~copley/shot_05.jpg)
Shot 6 (http://www.nwlink.com/~copley/shot_06.jpg)
This demonstration version does not include the following ( which of course is available in the full version ):
+ The kicking mini-game for extra points and field goals
+ Fullscreen
+ High resolution sprite images and animations
+ AI difficulty, time, team, and gameplay options
+ Spectator mode
+ Up to 14 defensive formations and 20 offensive plays
+ Highscore tracking
Thanks again in advance to anyone who gives the game a try :)