Polycount Productions
10-16-2006, 11:40 AM
http://www.gameproducer.net/2006/10/16/sales-statistics-gl-golf-over-28000-total-sales/
Nuclear Nova Software (http://www.nuclearnova.com/) has published some sales stats.
Total sales:
$28360 over two and a half years. Average monthly sales - 43 copies of GL Golf or the Combo pack with a total of $945 a month.
I developed GL Golf as a hobby to enter into the uDevGames 2003 contest. It won Editors Choice and received lots of positive feedback. I decided to improve the game and release it as shareware, and I was amazed by the sales. It took about two months to get the sales up to the average rate, but for over two years I have maintained a steady income. This is mostly due to constant updates of the game, at least once a month. I’ve added several new features to every patch, and the version today looks like an entirely different game than the one released in March of 2004.
Read the full story: click here (http://www.gameproducer.net/2006/10/16/sales-statistics-gl-golf-over-28000-total-sales/)
Nuclear Nova Software (http://www.nuclearnova.com/) has published some sales stats.
Total sales:
$28360 over two and a half years. Average monthly sales - 43 copies of GL Golf or the Combo pack with a total of $945 a month.
I developed GL Golf as a hobby to enter into the uDevGames 2003 contest. It won Editors Choice and received lots of positive feedback. I decided to improve the game and release it as shareware, and I was amazed by the sales. It took about two months to get the sales up to the average rate, but for over two years I have maintained a steady income. This is mostly due to constant updates of the game, at least once a month. I’ve added several new features to every patch, and the version today looks like an entirely different game than the one released in March of 2004.
Read the full story: click here (http://www.gameproducer.net/2006/10/16/sales-statistics-gl-golf-over-28000-total-sales/)