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View Full Version : Which book do you recommend for Mathematics ( beginner to intermediate )


Deux
10-05-2006, 07:05 AM
Hi all,

As the subject implies, which book would you recommend for this, I cant say I am a total beginner, but there is definately holes in my understanding of mathematics for game programming.

I would like a book which could basically spell it out for me in an easy to understand fashion, and one which could place me in good stead in writing games more efficiently.

This book has come up in discussions, Beginning Math and Physics for Game Programmers
www.amazon.com/Beginning-Math-Physics-Game-Programmers/dp/0735713901

as well as the math primer in this book ( Game AI )
http://www.amazon.co.uk/exec/obidos/ASIN/0124977820/202-4214316-0547039?%5Fencoding=UTF8

And ofcourse 3D math primer for graphics and Game development
www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1556229119/ref=pd_bxgy_b_img_b/002-9538646-3148003?ie=UTF8

Does anybody have experience with these books, or any others ?

Bad Sector
10-05-2006, 07:30 AM
The Purple Math (http://www.purplemath.com/) site is not a book, but you can learn everything from very basic (it doesn't cover how to add numbers, though... i think :-P) to university level stuff.

I've reading this site for long time now, and thanks to it i've filled lots of holes. Recently i bought the site on CD, which will help me a lot.

Note, though, that this is only for math - not physics or anything else. But if you don't know the stuff mentioned there, you won't be able to fully understand most other game development aspects.

Bottom line: read the site and get the CD. It's more than worth it.

Deux
10-05-2006, 02:50 PM
Thanks I will def bookmark this :)

I just battle to apply maths. Which is why I would think a book geared towards "game" mathematics would really be beneficial.

Matthew
10-05-2006, 02:54 PM
A friend worked through this book during his last job--he said it was really good:

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/155860863X/sr=8-1/qid=1160070402/ref=pd_bbs_1/102-4630665-8816158?ie=UTF8&s=books

Haven't read it myself, yet...

impossible
10-05-2006, 04:14 PM
http://www.essentialmath.com is the book's companion site and it has a ton of great stuff. I haven't looked through the book either, but if its anywhere near as good as the site then its worth the money. The tutorials look like years of info from past GDC math and physics tutorials.

Also, if you want to get deeper into 3D stuff I recommend Real-time collision detection and Realtime Rendering (3rd edition is on the way.)