Ryan Clark
10-01-2006, 04:43 PM
Anyone know of a cross platform way to determine a system's CPU speed and total (or available) system RAM?
If the user has a lot of RAM I plan to just jam all of our graphics and sounds into memory when the game starts so that there are no load times later on. However, if the user has limited RAM, I'd like to just load some bare essentials on startup, and load what's needed for each level when a level is selected.
As for the CPU speed, I think I may auto-disable our game's "special effects" if the CPU is slower than a certain level.
Thanks for the help!
If the user has a lot of RAM I plan to just jam all of our graphics and sounds into memory when the game starts so that there are no load times later on. However, if the user has limited RAM, I'd like to just load some bare essentials on startup, and load what's needed for each level when a level is selected.
As for the CPU speed, I think I may auto-disable our game's "special effects" if the CPU is slower than a certain level.
Thanks for the help!