magates
09-30-2006, 02:12 PM
I'd like to start a thread to discuss this. I am a composer and I really like the music to react to the game. The issues are many. I have recently done several interactive cues that aren't midi. The way I did it was as follows.
First I created a piece with 4 distinct musical "layers" the first layer being the most bare (least intense) and the 4th being the most intense - reflecting a wounded status in the game. The challenge was getting each of the 4 layers to have enough elements added to it so that it was a noticeable change while having the 4th layer not be overbearing and the first layer having enough material.
Next I took the 4 layers from start to finish and cut them into "chunks" about every 30-45 seconds. Because we don't have a way to implement cross-fades I built the cross-fades into the chunks so they could be played consecutively in any order of layers (the always have to be played in the same order of "chunks" though obviously) - although an ambient piece of music could possibly even have unique chunk order. Most of my music is not ambient however.
I'd love to hear how other people do interactive music and critiques of the way I did it this time. (interactive midi music is much easier and another topic all together).
First I created a piece with 4 distinct musical "layers" the first layer being the most bare (least intense) and the 4th being the most intense - reflecting a wounded status in the game. The challenge was getting each of the 4 layers to have enough elements added to it so that it was a noticeable change while having the 4th layer not be overbearing and the first layer having enough material.
Next I took the 4 layers from start to finish and cut them into "chunks" about every 30-45 seconds. Because we don't have a way to implement cross-fades I built the cross-fades into the chunks so they could be played consecutively in any order of layers (the always have to be played in the same order of "chunks" though obviously) - although an ambient piece of music could possibly even have unique chunk order. Most of my music is not ambient however.
I'd love to hear how other people do interactive music and critiques of the way I did it this time. (interactive midi music is much easier and another topic all together).