View Full Version : 600 by 800 resolution
Cause
09-26-2006, 05:45 PM
I am nearly through with a game that I made with a resolution of 600 by 800. I am wondering what the percentage of users that this would be playable for. That is, to say how many monitors support 600 by 800 these days including all of the new and old monitors. I saw some posts on surfing display resolution but have not seen anything for this, or a page with statistics on this. Is it basically an option on all monitors these days?
Thank you for your time :cool: ,
Cause.
bjgil2
09-26-2006, 05:54 PM
I was using 1024x768 back in the days of Windows for Workgroups 3.11, so I think you'll be safe running 800x600 these days.
Cheers,
Brett
robleong
09-26-2006, 07:38 PM
In my view, 800 x 600 is a fine resolution if you're looking to get as many customers as possible - probably in excess of 90% of screens would be able to display this, but that's my wild guess. :) Go for it.
ggambett
09-26-2006, 08:42 PM
Do you really mean 600x800 or is it 800x600?
Captain Nemo
09-26-2006, 11:26 PM
Of approx. 3000 visitors to my site 45% had 1024x768, 22% had 1280x1024, and 10% had 800x600. The rest were other resolutions, but none lower than 800x600.
coffee
09-27-2006, 12:10 AM
WindowsXP defaults to 800x600, so its a good bet that 95%+ users can do 800x600. And put simply we need to push requirments sometimes, else we all still be running 320x200 res and 16 colours.
gmcbay
09-27-2006, 12:47 AM
Yeah, what coffee said. 800x600 is the new 640x480. I don't think you can even run Windows XP at less than 800x600 these days without a resolution tweaking hack (though obviously you can run fullscreen games in lower resolutions). Of course, I'm assuming you meant 800x600 when you said 600 by 800.
cliffski
09-27-2006, 12:55 AM
kudos is fixed res at 1024x768. I haven't had a single complaint or criticism that the res was too high for anyone.
If you go here :
http://www.moonpod.com/board/viewtopic.php?t=2029
The second posts show some stats of our site visitors and what resolutions they are running at. Funnily enough, none seem to be using 640X480, and all are at least 800X600.
lapskaus
09-27-2006, 02:15 AM
You're talking about the monitor being flipped 90 degrees i assume. Judging by the rest of the replies here, i'd say not a lot of people has this feature on their monitor, or at least doesn't know about it. You should definitly have an option to run it on a normal screen with black bars on the sides.
Sounds cool to have a game running on a vertical screen though!
Tom Gilleland
09-27-2006, 02:38 AM
There are statistics here for veering a bit high-end user.
http://www.w3schools.com/browsers/browsers_stats.asp
Tom
michalczyk
09-27-2006, 05:52 AM
So you are researching this first now when you are almost done with your game? :rolleyes: 800x600 is supported by all graphics cards and monitors. BUT, if your game changes to that resolution automatically, people using flat screens will see the graphics somewhat differently. The older the flat screen the worse the visual quality gets when changing screen resolutions to other than the default (usually 1024 or 1280 pixels wide). The new ones are quite good at smoothing things out, which may or may not be good for your game as some critical game play detail may get lost.
Cause
09-27-2006, 10:52 AM
Thank you, and yes I did mean 800 by 600 :) !
Bad Sector
09-28-2006, 04:11 AM
Once i based a game of mine (Nico Tuvla (www.slashstone.com/prod.php?id=1)) on a weird resolution: 512x384. Now you may think "WtF", but when i started the game i had a Pentium MMX at 200MHz with some weird gfx card that was slow for 640x480 (read: unoptimized GDI-based code...), but i didn't wanted the lowresiness of 320x240.
When i got a better computer and a GeForce card, i had no prob. After lots of development (it took me around four to five years to finish it - i was sporadically working on it, though... think one hour per month or less :-P), i released it only to figure out that most ATIs wasn't able to go fullscreen. And of those (ATIs or others) who were able, some people had weird monitors (where all those people get all this crappy hardware anyway?) that didn't supported anything below 800x600 (i'm talking about CRT monitors there...). I added an option to use 640x480 or 800x600 with centered or stretched screen so these people can play my game.
The bottom: do it 800x600, but add some other resolutions too if you're really worried. With pixel doubling, you can do 1600x1200 and people who have such large monitors to not support 800x600, will have large enough to support 1600x1200.
@michalczyk:
I assume that you mean LCD/TFT screens with "flat". I have a flat screen that is CRT-based and can show any resolution from 160x100 to 1280x1024 with no prob :-).
michalczyk
09-28-2006, 08:36 AM
@michalczyk:
I assume that you mean LCD/TFT screens with "flat". I have a flat screen that is CRT-based and can show any resolution from 160x100 to 1280x1024 with no prob :-).
Yes, that's what I meant. To me they are flat :)
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