Pogacha
08-17-2006, 09:42 AM
Hello,
With the time I have accumulated some questions but I'm not sure to open 4 threads at the time ... so here they are packed in a single post:
My first game Dylo's Adventure (http://www.southwindsgames.com/site/games.php?brief=da), had a very soft release.
I first presented it in spain (in the stratos forum) to test it.
Two weeks later here.
Then in some download sites.
The 29-6-6 mac.com add a link to us in its download section.
The 8-7-6 Terin sent press releases.
The 13-7-6 I submitted the game to download sites.
We were having an interesting numbers of downloads (more than I was expecting) but a really low convertion rate.
-Ok, I though ... -it's a platform game and it's the best it can do.
It's really a hard work to have downloads, my traffic is continuously growing but it takes to much work to maintain downloads :mad: .
1st question:
Two days ago I finally had access to the servers logs, and I found that only the 60% of downloads were completed :eek:
This means that the conversion rate is average, so I'm happy with this, but I'm really disappointed with the low number of downloads :( .
What does it means that only the 60% of the downloads were completed?
Is this normal?
Or It's a server problem maybe? I had a 1Mbit connection and it always download fine for me.
2nd question:
I've read that most customers (75%) are from USA. But I only have 33% from North America, most are form Europe, Oceania and South America. I didn't expected to sell in South America :eek: .
Why most of my customers are not from USA?
Does anybody had the same experience?
Could be something referred to my language skills?
3rd question:
I'm afraid of download.com, 99$ is money in my country and I cannot go for it if I'm not sure about that at least I'm going to have 5 sales from it.
How many downloads you can reach (or do you think I can reach) from a platform game in Download.com?
4th question:
The game is selling well ... or bad, mmmh I don't know, if these two month sales maintains their number for a year it would be perfect ... if sales stop now I'm broken!
So, If you suddenly stop promoting your game, you just sit and see how downloads start falling (beacuse you can't do anymore or any other reason). How does downloads fall?
Sales stop slowly or faster?
There is half life value? (the math term don't name me a valve's thing)
The number of sales and downloads I have doesn't let me extrapolate to find it. And I don't want to try myself, the question is: If I sell well in the first month, should I expect more?
If someone has a math figure to share it would be great!
Thanks!
With the time I have accumulated some questions but I'm not sure to open 4 threads at the time ... so here they are packed in a single post:
My first game Dylo's Adventure (http://www.southwindsgames.com/site/games.php?brief=da), had a very soft release.
I first presented it in spain (in the stratos forum) to test it.
Two weeks later here.
Then in some download sites.
The 29-6-6 mac.com add a link to us in its download section.
The 8-7-6 Terin sent press releases.
The 13-7-6 I submitted the game to download sites.
We were having an interesting numbers of downloads (more than I was expecting) but a really low convertion rate.
-Ok, I though ... -it's a platform game and it's the best it can do.
It's really a hard work to have downloads, my traffic is continuously growing but it takes to much work to maintain downloads :mad: .
1st question:
Two days ago I finally had access to the servers logs, and I found that only the 60% of downloads were completed :eek:
This means that the conversion rate is average, so I'm happy with this, but I'm really disappointed with the low number of downloads :( .
What does it means that only the 60% of the downloads were completed?
Is this normal?
Or It's a server problem maybe? I had a 1Mbit connection and it always download fine for me.
2nd question:
I've read that most customers (75%) are from USA. But I only have 33% from North America, most are form Europe, Oceania and South America. I didn't expected to sell in South America :eek: .
Why most of my customers are not from USA?
Does anybody had the same experience?
Could be something referred to my language skills?
3rd question:
I'm afraid of download.com, 99$ is money in my country and I cannot go for it if I'm not sure about that at least I'm going to have 5 sales from it.
How many downloads you can reach (or do you think I can reach) from a platform game in Download.com?
4th question:
The game is selling well ... or bad, mmmh I don't know, if these two month sales maintains their number for a year it would be perfect ... if sales stop now I'm broken!
So, If you suddenly stop promoting your game, you just sit and see how downloads start falling (beacuse you can't do anymore or any other reason). How does downloads fall?
Sales stop slowly or faster?
There is half life value? (the math term don't name me a valve's thing)
The number of sales and downloads I have doesn't let me extrapolate to find it. And I don't want to try myself, the question is: If I sell well in the first month, should I expect more?
If someone has a math figure to share it would be great!
Thanks!