View Full Version : Game design influenced by a dream?
mustardseed
08-04-2006, 02:40 PM
I've been thinking alot about what I want to do for my next game, and I thought I had completely decided on a concept. Seemed original and fun, at least I thought so.
Well, I had a dream the other night where I played this game for several minutes! It was crazy! It was exactly the way I had the gameplay lined out.
Fortunately this happened because my idea completely sucked! It was boring and impossibly hard. It saved me from investing any more time into this idea.
Has this ever happened to anybody else?
PrefixEx
08-04-2006, 07:00 PM
Had this happen in reverse, where a dream of playing the finished game actually stopped me from finishing a good game.
Often you have to step away from a design and come back to it.
I've been thinking alot about what I want to do for my next game, and I thought I had completely decided on a concept. Seemed original and fun, at least I thought so.
Well, I had a dream the other night where I played this game for several minutes! It was crazy! It was exactly the way I had the gameplay lined out.
Fortunately this happened because my idea completely sucked! It was boring and impossibly hard. It saved me from investing any more time into this idea.
Has this ever happened to anybody else?
RedCloud
08-25-2006, 12:00 AM
I've had a few dreams influence stories that I've had in my head. Sometimes before I shut my eyes I try to think of that sort of stuff and I actually have a dream about it.
Many of the stories I've come up with will at one point involve something that has appeared in a dream, like places or characters. They all work out for the better. :cool:
RinkuHero
09-07-2006, 09:01 PM
Sort-of happened to me. A friend and I created a game for a 48-hour game contest based on one of his dreams. Unfortunately I fell asleep during its development (I tried to stay awake the entire 48 hours -- plus I was working on *two* entries to that contest, and dividing my time between two different 48-hour games...), so the game isn't as great as it could have been.
Basing games on dreams = good; dreaming when you're supposed to be making games = bad.
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