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View Full Version : Moho question.


kolka
08-03-2006, 10:51 AM
Has anyone ever used Moho in games?

PoV
08-03-2006, 05:11 PM
I've just started using ToonBoom, a more expensive competing product to Moho (though I think the relationship between them is reversed ;) ).

But I'm not sure where this question is going, unless you're just looking for a recommendation. If that's the case, take a look if it can export to formats you can use. ToonBoom was nice for me, as I was easily able to change the export/rendering in it to 512x512 transparent PNG files, and set a camera to capture the right sizes, which integrates nicely into my pipeline. Give Moho a good try. There aren't many developers around here using 2D animation production software, so it's relatively unexplored, nor a really hot topic. If your project can benefit from a streamlined animation process, as well as tweening, that other programs like ImageReady, AnimationShop, and other gif animators don't provide, then it's worth looking at them.

terin
08-04-2006, 12:36 AM
I like Mojo on my chicken, black beans, and just about anything really. It's probably one of god's greatest gifts to man.

Sorry- that was totally not a help but I couldn't resist :)

-Joe

oNyx
08-04-2006, 01:16 AM
I haven't, but you certainly can. You can export as png and the empty parts are transparent then. Just grab the demo and try it for yourself. (The demo version only puts some watermarks on the output, but other than that its unrestricted.)