ErikH2000
06-27-2006, 10:30 AM
I'm wondering what people think of this approach--particularly artists. I'm just musing a bit, and don't plan to run out and do this anytime soon. I also expect that this idea isn't particularly new and professional artists have come across it in one form or another.
You have your list of art assets to complete for the game, and divide up the labor into individual tasks spread across all the assets. For example:
* sketching
* inking
* scanning and masking
* flat-coloring
* shading
Each task would have some documentation and example work to follow. For example, the inking task might specify line weights to use and show kinds of cross-hatching that are wanted for the style.
Why do it this way?
* efficiency (an artist working on one task for a number of pieces will switch context less often and perhaps get more done)
* consistency (having the process spelled out will crush people's individual styles and bring them in line with The Correct Way. ;) And it's more likely that one artist will handle one task for all the art pieces, so that the style will be the same.)
* specialized (can hire some less-qualified people that are good at just one part of the process)
Why not do it this way?
* artists get bored working on just one task
* artists don't like following a documented style
* finished pieces are less valuable in artist's portfolio because they are collaborative
* first three points result in needing to pay more money to attract artists
* some opportunities to make art better require involvement of an artist at more stages of its creation, i.e. an artist might choose a certain composition during a sketch with a specific coloring in mind later.
So what do you think? Anybody worked this way before or managed artists like this?
-Erik
You have your list of art assets to complete for the game, and divide up the labor into individual tasks spread across all the assets. For example:
* sketching
* inking
* scanning and masking
* flat-coloring
* shading
Each task would have some documentation and example work to follow. For example, the inking task might specify line weights to use and show kinds of cross-hatching that are wanted for the style.
Why do it this way?
* efficiency (an artist working on one task for a number of pieces will switch context less often and perhaps get more done)
* consistency (having the process spelled out will crush people's individual styles and bring them in line with The Correct Way. ;) And it's more likely that one artist will handle one task for all the art pieces, so that the style will be the same.)
* specialized (can hire some less-qualified people that are good at just one part of the process)
Why not do it this way?
* artists get bored working on just one task
* artists don't like following a documented style
* finished pieces are less valuable in artist's portfolio because they are collaborative
* first three points result in needing to pay more money to attract artists
* some opportunities to make art better require involvement of an artist at more stages of its creation, i.e. an artist might choose a certain composition during a sketch with a specific coloring in mind later.
So what do you think? Anybody worked this way before or managed artists like this?
-Erik