jcoleuk
06-11-2006, 02:02 PM
A lot of indie developers end up selling their games to very small markets, no-where enough people to make a decent living from. I've had an idea to change this situation, but I need some advice on how to implement it.
Mini Case Study:
Many of you may have heard of the game Darwinia developed by Introversion Software. This game did not sell too well at retail in the shops, but it sold much better online via Steam. A lot of the games industry as well as the majority of content distributors are moving towards the digital distribution model, music, films, and now games can be downloaded online.
My Idea:
My idea is to create a website where developers sell games that can be played over the internet using igLoader on a pay per play basis. So every time an end user plays a game they pay lets say 50p for arguments sake, and a large % of that goes to the developer. Larger games can be downloaded for a price set by the developers.
Each game will have its own leader board, and an awards system will be available for the games to utilise like Xbox Live albeit on a smaller scale. The entire website will centre around the community aspect of games as websites such as MySpace and YouTube have shown us this is immensely popular. The community aspect of the website will be its "killer app" so to speak and so that is being kept under wraps for now.
The website will be for end users only as I want to create an environment where people will congregate to play, buy and enjoy games developed solely by indies. Another website which is already under major development is being designed to aid game developers. (CodersTurf.com (http://www.codersturf.com))
Anyway...
I need some thoughts, ideas, comments, criticisms and any other replies about this idea. Thanks in advance.
Mini Case Study:
Many of you may have heard of the game Darwinia developed by Introversion Software. This game did not sell too well at retail in the shops, but it sold much better online via Steam. A lot of the games industry as well as the majority of content distributors are moving towards the digital distribution model, music, films, and now games can be downloaded online.
My Idea:
My idea is to create a website where developers sell games that can be played over the internet using igLoader on a pay per play basis. So every time an end user plays a game they pay lets say 50p for arguments sake, and a large % of that goes to the developer. Larger games can be downloaded for a price set by the developers.
Each game will have its own leader board, and an awards system will be available for the games to utilise like Xbox Live albeit on a smaller scale. The entire website will centre around the community aspect of games as websites such as MySpace and YouTube have shown us this is immensely popular. The community aspect of the website will be its "killer app" so to speak and so that is being kept under wraps for now.
The website will be for end users only as I want to create an environment where people will congregate to play, buy and enjoy games developed solely by indies. Another website which is already under major development is being designed to aid game developers. (CodersTurf.com (http://www.codersturf.com))
Anyway...
I need some thoughts, ideas, comments, criticisms and any other replies about this idea. Thanks in advance.