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View Full Version : How to implement enemy triggers for Space Shooter?


Bunkai
06-02-2006, 02:26 AM
Because I develop a Space Shooter game, I was thinking on how to make my game enemies to apear at certain time in certain position in the screen and make them to follow movement paths that I wish.

I've been thinking about this for a while and I found some ways how to achieve it. However all of them had some advantages and disadvantages.

Could anybody tell me, if the appearence of enemies trigger should be based on timer click or on position? Say I can check timer and if certain click appears, I will display the enemy. Or I can have something like tile-sprite map, and if a certain tile-a trigger in this case- is going to be displayed, I would display my enemy?

Any help would be good, so thanks in advance.
With regards

ggambett
06-02-2006, 07:52 AM
This kind of question is perfect for more development-centric forums such as GameDev.net. For the appropriate usage of the Technical forum of IndieGamer, please read the FAQ - http://forums.indiegamer.com/showthread.php?t=137