View Full Version : Distributing GLUT32.dll
oddvark
10-06-2004, 03:13 PM
Hey Guys,
I made a game that uses GLUT, the open gl utility kit. GLUT32.dll doesn't come on most computers right? so I will have to distribute it. Whats the legality of that and how do I do it?
Thanks
www.geocities.com/dgrdinh/g2shots.html
dyoll
10-06-2004, 03:56 PM
It's LGPL, you can redistribute the binary, but if you modify it, the sources must be distributed as well.
oddvark
10-06-2004, 04:01 PM
Thanks, no modifications, so I'll just distribute.
But whats LGPL?
Nutter2000
10-07-2004, 01:15 AM
GNU Lesser General Public License
http://www.gnu.org/copyleft/lesser.html
Jason Colman
10-07-2004, 03:51 AM
Oddvark, those screenshots look awesome! Nice one!
As you're using GLUT you'll be porting to the Mac, right ? :)
Mike Wiering
10-08-2004, 06:29 AM
It's LGPL, you can redistribute the binary, but if you modify it, the sources must be distributed as well. If you distribute the (unmodified) binary (linked at runtime), you still do have to comply with:
You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License.
oddvark
10-11-2004, 09:55 PM
Thanks for the comments and the help guys. To think, there's a whole place for small game makers :)
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