View Full Version : Distributing GLUT32.dll
10-06-2004, 03:13 PM
I made a game that uses GLUT, the open gl utility kit. GLUT32.dll doesn't come on most computers right? so I will have to distribute it. Whats the legality of that and how do I do it?
10-06-2004, 03:56 PM
It's LGPL, you can redistribute the binary, but if you modify it, the sources must be distributed as well.
10-06-2004, 04:01 PM
Thanks, no modifications, so I'll just distribute.
But whats LGPL?
10-07-2004, 01:15 AM
GNU Lesser General Public License
10-07-2004, 03:51 AM
Oddvark, those screenshots look awesome! Nice one!
As you're using GLUT you'll be porting to the Mac, right ? :)
10-08-2004, 06:29 AM
It's LGPL, you can redistribute the binary, but if you modify it, the sources must be distributed as well. If you distribute the (unmodified) binary (linked at runtime), you still do have to comply with:
You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License.
10-11-2004, 09:55 PM
Thanks for the comments and the help guys. To think, there's a whole place for small game makers :)
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