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tetsu
05-19-2006, 08:55 AM
Hello,

OmniGames have now finished their first game. It's a story driven snake-like game with 25 maps divided into five campaigns and four different environments. There are also different goals to reach for each map.

Main menu (http://www.omnigames.se/ziggy/images/screen01.jpg)
Single player (http://www.omnigames.se/ziggy/images/screen00.jpg)
Two players (http://www.omnigames.se/ziggy/images/twoplayers.jpg)

It is a freeware game that we made mostly for fun, but also for trying to do a 2D engine and to have a finished game before starting on bigger games :)
It would be nice with some feedback on whats good and whats bad, so we know when we are doing our next game.

You can download both Windows and Linux version here:
Ziggy the Worm (http://www.omnigames.se/ziggy)

It requires OpenGL support.
For the Linux version you have to have SDL 1.2, SDL_image 1.2 and SDL_mixer 1.2 installed.

tolik
05-19-2006, 09:43 AM
Your site says "File Size: approx. 6MB." while the file is 16 megs.

When I was a kid, I played german "Snake" game on my Atari65XE (Atari800). It had smooth per-pixel snake movement and was awesome... Jerky "mobile" behaviour sucks nowadays.

tetsu
05-19-2006, 10:04 AM
Very sorry about the file size, changed the text on the web page.

About the jerky movement, that was e decision we made to keep the old feeling and thought it would be easier to control because it is a tile based game. Maybe we should have tried with smooth movement.

RohoMech
05-21-2006, 06:57 PM
first off, I'm curious as to why you zipped your setup.exe file...now the user has one extra (probablly not needed) step before installing your game.

second, it'd be nice if I could run the game right after I installed it (ie, installer closes and starts the game running).

I agree about the smooth movement, it'd be more appealing to people playing the game, also it'd be nice to have instructions come up on the first level, just in case someone actaully doesn't know how to play these kinds of games.

anyways, good luck with the game, with a bit of polish it'd be a cool freeware download

Robert Cummings
05-22-2006, 01:49 AM
Why does it require opengl?

tetsu
05-22-2006, 01:41 PM
The zipped setup.exe file was a mystery for me too. I talked to the man who packaged the game, but he had no good answer for that decision :rolleyes:

We were experimenting with different techniques for 2D engines and ended up with implementing it with OpenGL.