Phil Steinmeyer
05-03-2006, 12:16 PM
OK, I'm thinking about this issue again, but not for a casual game.
Specifically, I'm working with someone on early planning stages for a public-policy game, to be distributed primarily over the 'net, targeting both North AND South America, probably to be released ~2008.
(Yes, I'm still making my casual game - just putting a little time into this other project at the moment)
The proposed game would be a strategy/simulation, with a lot of detail, icons, text, etc. So I'd like to go at the highest realistic resolution, and, for simplicity reasons, I'd like to avoid supporting multiple resolutions, if possible.
It had always been my impression that 800 x 600 or lower was only around 1-3% of the market, and that you could still reach ~97% of the market at 1024 x 768. But two (http://www.upsdell.com/BrowserNews/stat_trends.htm#res) articles (http://www.onevision.co.uk/default.asp?id=789) I found claim that 800 x 600 is still the case for 14/29% percent of web browsers (depending on which article you believe).
Some users with desktop rez of 800 x 600 could probably still run at 1024 x 768, as long as the game switched to full screen mode (i.e. their hardware supports higher rez than they've actually set it to). But I don't know what percentage this is.
Way back in 1998, we released Railroad Tycoon 2, which ONLY ran at 1024 x 768, and by and large, that didn't cause many probs at the time. Now I'm looking 10 years forward from that, but I have some doubts about 1024 x 768, especially considering some of the target market is in Latin America (though probably the more economically elite segment of that market).
Any thoughts/data?
Specifically, I'm working with someone on early planning stages for a public-policy game, to be distributed primarily over the 'net, targeting both North AND South America, probably to be released ~2008.
(Yes, I'm still making my casual game - just putting a little time into this other project at the moment)
The proposed game would be a strategy/simulation, with a lot of detail, icons, text, etc. So I'd like to go at the highest realistic resolution, and, for simplicity reasons, I'd like to avoid supporting multiple resolutions, if possible.
It had always been my impression that 800 x 600 or lower was only around 1-3% of the market, and that you could still reach ~97% of the market at 1024 x 768. But two (http://www.upsdell.com/BrowserNews/stat_trends.htm#res) articles (http://www.onevision.co.uk/default.asp?id=789) I found claim that 800 x 600 is still the case for 14/29% percent of web browsers (depending on which article you believe).
Some users with desktop rez of 800 x 600 could probably still run at 1024 x 768, as long as the game switched to full screen mode (i.e. their hardware supports higher rez than they've actually set it to). But I don't know what percentage this is.
Way back in 1998, we released Railroad Tycoon 2, which ONLY ran at 1024 x 768, and by and large, that didn't cause many probs at the time. Now I'm looking 10 years forward from that, but I have some doubts about 1024 x 768, especially considering some of the target market is in Latin America (though probably the more economically elite segment of that market).
Any thoughts/data?