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View Full Version : ANN -- Sweety Puzzle release , Looking for affiliates : )


GREENhERMIT
05-02-2006, 05:02 AM
Dear All ^^,

I would like to present Sweety Puzzle , a cute( Japanese style ) and colorful 2D puzzle that has 44 levels.Game play is a mix between " Go (http://en.wikipedia.org/wiki/Go_%28board_game%29)" and " Color match " , so you can put the puzzle piece every where you want and game will be over when you can't put any more piece on the table , removed candies will have a gravity effect on the pieces/columns directly above it.

This game is very easy at the begining but becomes more challenging as you advance in levels . After level 20 color filter will randomly appear but you can knock it back by remove candies rapidly , After level 35 "Death candy" will randomly spawn together with candies.

Features
- Can set display mode( Windows or Fullscreen ) and graphic quality
- 44 levels of game play.
- 3 Difficulty levels( Easy , Normal , Hard ).
- Unique puzzle style that mix between " Go " and " Color match " so you can put puzzle piece every where you want.
- 6 colors of candy.
- 2 obstructions ; mold and death candy
- Color filter ; It'll change the way you see color of candies O_O"
- Super bomb ; It can be your obstruction or helper at the same time , think before put this piece.
- Ranking system is enable .
- Continue system is enable .

Links
Game Information
http://www.greenhermit.net/sweetypuzzle.html

Online demo
http://www.greenhermit.net/sweetypuzzle_play.html

Standalone demo
http://www.greenhermit.net/games/sweetypuzzle/sweetypuzzleDEMO_setup.exe

Screenshots
http://www.greenhermit.net/images/sweetypuzzle/ss5.jpg
http://www.greenhermit.net/images/sweetypuzzle/ss4.jpg
http://www.greenhermit.net/images/sweetypuzzle/ss3.jpg
http://www.greenhermit.net/images/sweetypuzzle/ss2.jpg
http://www.greenhermit.net/images/sweetypuzzle/ss1.jpg
http://www.greenhermit.net/images/sweetypuzzle/ss0.jpg

Website
http://www.greenhermit.net/

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Latest version 490506f

- Balance changes
- The game is harder at the begining but a bit easier after level 10
- Change "Color Filter" approaching rate to 30
- Improve" Level Clear" screen
- Add 2 statistic ( Put count and Rotation count )
- Improve cursor's graphic


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GREENhERMIT is a small developer and completely new for game business ( my English is also bad too) if anyone have suggestion or advice ( about my game , my site , my marketing or my language ) Please don't hesitate to tell me.

I'm looking for affiliates too , if you think my game is worth to sell please contact me at bean_cake@hotmail.com

PS. Plimus / commission 30%


Regards
Kittanate , GREENhERMIT

Roman Budzowski
05-03-2006, 01:22 PM
Nice to see it released. I'm glad you put some improvements on your website :) Please consider putting in the flash demo big text "Use space to rotate pieces/candys". I'm sure 99,99% of players will not discover this by themselves.

Best of luck with your game.

Roman

PS. When I come back home I'll join your affiliate program.

GREENhERMIT
05-04-2006, 01:20 AM
Nice to see it released. I'm glad you put some improvements on your website :) Please consider putting in the flash demo big text "Use space to rotate pieces/candys". I'm sure 99,99% of players will not discover this by themselves.

Best of luck with your game.

Roman

PS. When I come back home I'll join your affiliate program.



Hello : )

I've already put more tip in 1st level follow you commend.

Thank you for suggestion :D

and . . . . . . WOW , you'll help me sell this game. Huray Huray \(*0* )/ \( *0*)/


PS. I changed server from Local server( in Thailand ) to Lunarpages so everyone can surf my site better , except me :D

Roman Budzowski
05-04-2006, 11:33 AM
So I'll give you few more suggestions - make a better distinction between level summary and beginning of next level. Now it goes fast and because your levels look almost the same so I'm sure players would appreciate some kind of reward. But if you do some kind of summary make sure that player can skip it making clicks (some just want to do it fast, some love to watch statistics).

regards
Roman

GREENhERMIT
05-05-2006, 07:10 PM
So I'll give you few more suggestions - make a better distinction between level summary and beginning of next level. Now it goes fast and because your levels look almost the same so I'm sure players would appreciate some kind of reward. But if you do some kind of summary make sure that player can skip it making clicks (some just want to do it fast, some love to watch statistics).

regards
Roman


Actually I have this feature in the game but I use invisible button so maybe you can't notice.

If you don't press left mouse when " Level clear " screen is appearing it'll stay on screen a bit longer. Maybe I should put some visible button on the screen so people can figure out what they want to do. ( see statistic or skip it )


Regards
Kittanate :D

superfrog
05-06-2006, 03:49 AM
Hi,
i've played the demo version. The graphics is't very eye candy but the gameplay is very poor.

Good luck.


Superfrog

GREENhERMIT
05-06-2006, 06:46 AM
Hi,
i've played the demo version. The graphics is't very eye candy but the gameplay is very poor.

Good luck.


Superfrog

WOW , Thank you :D

Have any advice to improve the game play.

Roman Budzowski
05-06-2006, 09:03 AM
Actually I have this feature in the game but I use invisible button so maybe you can't notice.


Well, I play online version and don't see it. And I don't click anything. I get "Level clear" and next level starts almost immediately and timer runs like a crazy ;)

When you start the game make some kind of "ready? go!". And on the first level start the timer once player placed first candy. I was reading your hints for a while and time was running out. So the best idea would be to require left click to proceed to next level.

Your online demo doesn't work in Opera (8.5).

all the best
Roman

GREENhERMIT
05-07-2006, 04:28 AM
Well, I play online version and don't see it. And I don't click anything. I get "Level clear" and next level starts almost immediately and timer runs like a crazy ;)

When you start the game make some kind of "ready? go!". And on the first level start the timer once player placed first candy. I was reading your hints for a while and time was running out. So the best idea would be to require left click to proceed to next level.

Your online demo doesn't work in Opera (8.5).

all the best
Roman


Everything is done. :D

Except Opera . . . . I have no idea about this problem , Maybe Opera doesn't have Flash8 plugins ?


All the best
Kittanate

Roman Budzowski
05-07-2006, 04:59 AM
Except Opera . . . . I have no idea about this problem , Maybe Opera doesn't have Flash8 plugins ?


Sure it does, but I guess the problem is with preloader. Some preloaders doesn't work correctly with Opera.

I hope that Flash8 is not required for it?

best
Roman

GREENhERMIT
05-08-2006, 01:16 AM
Please check your PM. :rolleyes: