View Full Version : GameTrove affiliate program - 100% earnings go to ads
Danimal
05-01-2006, 10:12 PM
So Paulo Laureano had this great idea. Developers add GameTrove as an affiliate. 100% of earnings that GameTrove receives are added to your account and can be used to buy clicks for your game. If anyone is interested I've started signing up with affiliate programs, check the Ads for your games (http://www.gametrove.net/profile.php?p=ads) page for affiliate codes. Let me know if you don't see your affiliate. Percentage that goes to GameTrove for each sell is up to you. This is optional of course, submitting your game is free.
terin
05-01-2006, 11:15 PM
Sometimes ideas sound great till you stop and give them a lot of thought:
Isn't that backwards? I mean... How is that different from taking a part of their revenue and simply paying you to buy ads? In this suggested way the person who gets the money is either a portal, payment processor, or nobody. In the other way you're getting paid and someone is paying you to provide a (theortically) valuable service
-Joe
Danimal
05-01-2006, 11:26 PM
Here's why I think people would want to do this.
1. Developers can tracks sells from Gametrove. A couple people who bought ads mentioned that they had no idea if it generated any sells.
2. It's easy, it's automated. If your game sells then some of the money goes into ads without you doing anything, no hassle.
Souds like a good idea to me.
GREENhERMIT
05-02-2006, 01:09 AM
I'm already in :D
Bachus
05-02-2006, 04:50 AM
If all the money you normally get then goes to ads, what do you get out of it?
Tertsi
05-02-2006, 04:54 AM
Bachus, the percentage which GameTrove receives of the sale wouldn't be 100%.
svero
05-02-2006, 05:10 AM
Well I like the idea. I think it makes perfect sense. In effect it lets the developer put x% of his sales from that site into promoting that site and his game at the same time in an automated way. Seems good to me.
Bachus
05-02-2006, 05:13 AM
Bachus, the percentage which GameTrove receives of the sale wouldn't be 100%.
Not what the developer gets out of it. What *GameTrove* gets out of it. If a developer gets 80% and GameTrove gets 20% (or whatever), but now that 20% is going to ad buys and GameTrove gets 0%, what's the point for you?
Hamumu
05-02-2006, 06:37 AM
You're missing one key concept: the ads are on GameTrove. Who do you think gets paid for those ads to run?
Sirrus
05-02-2006, 08:55 AM
As a side note, what kind of traffic has GameTrove been generating these days?
Danimal
05-02-2006, 09:24 AM
As a side note, what kind of traffic has GameTrove been generating these days?
Best day so far, 7600 page views which is not much compared to the big portals but returning visitors have been going up every day and % downloads per visitor keeps going up. I think it will slowly grow, only been up 17 days. Been trying to find a good place to advertise for cheap, haven't found anywhere yet.
terin
05-02-2006, 10:11 AM
Alright, maybe I am wrong. In my perfect world everyone can track everything on their own site... but I suppose if that isn't the case then you can use this to reinvest 'wisely'...
:) I still like my perfect world.
There are better thing than ads to make traffic grow. Smart linking is the key to victory! If 'cost per click' ads are your goal there ARE places where you can get traffic for .01-.02/click... but I dont know if that would result in a profit for you.
-Joe
Indiepath
05-02-2006, 10:54 AM
I must be missing the point here.
1) Are you suggesting that revenues from games are used to advertise Gametrove as a whole?
2) Are you suggesting that revenues from my games are used to purchase advertising for my games on Gametrove?
3) OR are you suggesting that higher earning games have pride of place on the front page? ie. "Purchasing clicks."
And finally, how does 30-40% affiliate commission translate into Advertising Spend? Sounds rather expensive to me.
Ryan Clark
05-02-2006, 11:24 AM
I'd give this a whirl, but there are two issues (for me):
1. You only have one "download URL" field, but Professor Fizzwizzle would need three (so that I can include your affiliate download link for all three platforms).
2. You gave your Plimus ID, but I believe we need your username. Download links look like this:
http://www.plimus.com/jsp/download_trial.jsp?contractId=1647760&referrer=grubbygames
They use names, not ID numbers. I'm not sure if IDs would work.
Danimal
05-02-2006, 11:51 AM
I must be missing the point here.
1) Are you suggesting that revenues from games are used to advertise Gametrove as a whole?
2) Are you suggesting that revenues from my games are used to purchase advertising for my games on Gametrove?
3) OR are you suggesting that higher earning games have pride of place on the front page? ie. "Purchasing clicks."
And finally, how does 30-40% affiliate commission translate into Advertising Spend? Sounds rather expensive to me.
#2 revenues from your games are used for advertising of your games on gametrove. Look at http://www.gametrove.net/profile.php?p=ads for more info on how it works (have to login first). The percentage is up to you, doesn't have to be 30-40%.
I'd give this a whirl, but there are two issues (for me):
1. You only have one "download URL" field, but Professor Fizzwizzle would need three (so that I can include your affiliate download link for all three platforms).
2. You gave your Plimus ID, but I believe we need your username. Download links look like this:
http://www.plimus.com/jsp/download_t...=gru bbygames
They use names, not ID numbers. I'm not sure if IDs would work.
Here is for plimus contractId=1652333&referrer=danimal. I'm thinking having more than one download link is a good idea, might take a while to add this.
Alright, maybe I am wrong. In my perfect world everyone can track everything on their own site... but I suppose if that isn't the case then you can use this to reinvest 'wisely'...
I still like my perfect world.
There are better thing than ads to make traffic grow. Smart linking is the key to victory! If 'cost per click' ads are your goal there ARE places where you can get traffic for .01-.02/click... but I dont know if that would result in a profit for you.Yep tracking for everyone is in my perfect world too, right next to Cameran Diaz.
By advertising I want to get people who will become members and visit the site daily, I don't really care if it looses money... well not much money at least. Not even sure who that would be though or where to get them from.
electronicStar
05-02-2006, 02:21 PM
So if I understand correctly, Gametrove is basically "offering" ad space to those who enter the affiliate program.
Is that correct?
And gametrove isn't gaining anything from it. Probably it's a temporary measure, to create incentive for the affiliates, right?
Savant
05-02-2006, 02:32 PM
As was pointed out earlier, since GameTrove is serving up the ads and the money is going into the ads - GameTrove is therefore making money (assuming the affiliate fees outpace the bandwidth for the ads).
Danimal
05-02-2006, 02:32 PM
Yes, we're offering as in you pay $0.05 per click. The money from the game sales is put into your GameTrove account. You can use that money for ads. In the end GameTrove gets a percentage of the game sales and you get advertising for your game. Submitting the games to Gametrove is still free because all of the money goes to ads and of course it is optional.
svero
05-02-2006, 07:19 PM
Sure but with this system the games that sell the best get the most ads, but they're the ones that least need the ads. So really it should be...
10,000$ starting - affiliate sales revenue = your ads
That way the games that are the worse sellers will get more ads, because they really need them.
Just kidding :-)
- S
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