terenctb
04-20-2006, 04:22 PM
Quick question that pop'ed in my mind.
I was wondering if casual players understand the mechanics of an 'undo'. I am considering limiting the number of moves a players has BUT allowing the player of undoing.
My question is
1) Would this seem 'normal' to the player. I think anybody who uses computers etc understand undo's. Alot of games we play has kids, we get to shout out undo if we totally fob things.
2) If the player gets undo would he automatically expect multiple UNDO's (I always hate doing multiple undos when I doing application programming)
Of course I shouldn't give the player to undo a match (or should I?..of course not silly me)....I was thinking of limiting undo's to 1 action..a big UNDO button lights up.the tutorial would highlight 'hey you can undo that move'.
I was wondering if casual players understand the mechanics of an 'undo'. I am considering limiting the number of moves a players has BUT allowing the player of undoing.
My question is
1) Would this seem 'normal' to the player. I think anybody who uses computers etc understand undo's. Alot of games we play has kids, we get to shout out undo if we totally fob things.
2) If the player gets undo would he automatically expect multiple UNDO's (I always hate doing multiple undos when I doing application programming)
Of course I shouldn't give the player to undo a match (or should I?..of course not silly me)....I was thinking of limiting undo's to 1 action..a big UNDO button lights up.the tutorial would highlight 'hey you can undo that move'.