Coyote
04-18-2006, 09:01 AM
I'll skip the repeat explanation and just point everyone to the blog entry for the long version:
http://www.rampantgames.com/blog/2006/04/jay-sells-out-or-maybe-opposite.html
So I find myself in a pretty neat situation. While the pay isn't quite what I'm used to, I find myself in the enviable position of writing games (including indie games, privately funded downloadable stuff) for a living again, plus being encouraged by my employer to continue working on my own indie game business on the side.
In the words of Steve Taylor, the president of Wahoo (AKA NinjaBee (http://www.ninjabee.com)): "I'd like to be the last boss you ever have."
It's a rather unique situation. I'm at once thrilled and baffled by the turn of events, and really crossing my fingers that it all works out. I've pretty much been thrown into the middle of a very cool, exciting, and challenging project that I *WISHED* I could have worked on when I was working for AAA publishers back in the day. It's something that could probably ONLY be done with an indie mentality.
And I gotta give props to the NinjaBee guys for all this. They've been a stand-up bunch for as long as I've known them... which is a big reason I decided to throw in with them.
Now comes the real challenge: Can I spend all day creating games, and then come home in the evening and... create more games?
http://www.rampantgames.com/blog/2006/04/jay-sells-out-or-maybe-opposite.html
So I find myself in a pretty neat situation. While the pay isn't quite what I'm used to, I find myself in the enviable position of writing games (including indie games, privately funded downloadable stuff) for a living again, plus being encouraged by my employer to continue working on my own indie game business on the side.
In the words of Steve Taylor, the president of Wahoo (AKA NinjaBee (http://www.ninjabee.com)): "I'd like to be the last boss you ever have."
It's a rather unique situation. I'm at once thrilled and baffled by the turn of events, and really crossing my fingers that it all works out. I've pretty much been thrown into the middle of a very cool, exciting, and challenging project that I *WISHED* I could have worked on when I was working for AAA publishers back in the day. It's something that could probably ONLY be done with an indie mentality.
And I gotta give props to the NinjaBee guys for all this. They've been a stand-up bunch for as long as I've known them... which is a big reason I decided to throw in with them.
Now comes the real challenge: Can I spend all day creating games, and then come home in the evening and... create more games?