James C. Smith
04-10-2006, 11:03 PM
Were any of these popular downloadable try & buy games made with Flash, Torque, Virtools, the PopCap framework or similar tools and engines?
Bejeweled 2 Deluxe
Zuma Deluxe
Jewel Quest
Diner Dash
Aloha Solitaire
Luxor
Feeding Frenzy
Mah Jong Quest
Magic Ball 2
Tumblebugs
Wheel of Fortune
Big Kahuna Reef
Insaniquarium Deluxe
Mah Jong Medley
Rebound Lost Worlds
Luxor - Amun Rising
Rebound Lost Worlds - Recharged
Bricks of Egypt
Cubis Gold 2
Ballistik
Chuzzle Deluxe
Gem Shop
I SPY Spooky Mansion Deluxe
Mad Caps
Magic Match
Platypus
Rainbow Web
Adventure Inlay
Bricks of Atlantis
Cosmic Bugs
Fiber Twig
Hotel Solitaire
Puzzle Solitaire
Snowy - Treasure Hunter
7 Wonders
Casino Island To Go
Fiber Twig 2
Fortune Tiles Gold
Fresco Wizard
Granny in Paradise
Mahjong Garden To Go
QBeez 2
Shape Shifter
Water Bugs
Ancient Tripeaks
Chainz 2 - Relinked
Iggle Pop!
Magic Vines
Mah Jong Adventures
Phlinx To Go
I am trying to find some examples of well known downloadable games that have sold very well in the casual games portals and were made with specific game engine technologies.
Can anyone tell me what "game engine" or "framework" or language was used to make the downloadable try&buy version of some of these games listed above?
I assume most of them were made in C or C++ with some custom in house libraries or maybe some help from simple libraries like SDL, PTK, DirectX, FreeType, or Anti Grain Geometry. I am not looking for that. I am looking for examples of games use Torque, the Pop Cap Framework, Blitz Basic, Virttools, or other game engines and frameworks that are available for free or purchase.
I am also looking for examples of DOWNLOADABLE games made with Flash, Director, and Java. I know many web games are made this way, but I am looking for examples of $20 try & buy downloadable games that were commercially successful and well known.
PS: As some of you may have guessed, this list of "popular" casual games is based on data gathered from www.GameSalesCharts.com about which games have appeared in the RealArcade top 10 most often. I am sorry if your game was popular on a different casual games portal and wasn't included in my list.
Bejeweled 2 Deluxe
Zuma Deluxe
Jewel Quest
Diner Dash
Aloha Solitaire
Luxor
Feeding Frenzy
Mah Jong Quest
Magic Ball 2
Tumblebugs
Wheel of Fortune
Big Kahuna Reef
Insaniquarium Deluxe
Mah Jong Medley
Rebound Lost Worlds
Luxor - Amun Rising
Rebound Lost Worlds - Recharged
Bricks of Egypt
Cubis Gold 2
Ballistik
Chuzzle Deluxe
Gem Shop
I SPY Spooky Mansion Deluxe
Mad Caps
Magic Match
Platypus
Rainbow Web
Adventure Inlay
Bricks of Atlantis
Cosmic Bugs
Fiber Twig
Hotel Solitaire
Puzzle Solitaire
Snowy - Treasure Hunter
7 Wonders
Casino Island To Go
Fiber Twig 2
Fortune Tiles Gold
Fresco Wizard
Granny in Paradise
Mahjong Garden To Go
QBeez 2
Shape Shifter
Water Bugs
Ancient Tripeaks
Chainz 2 - Relinked
Iggle Pop!
Magic Vines
Mah Jong Adventures
Phlinx To Go
I am trying to find some examples of well known downloadable games that have sold very well in the casual games portals and were made with specific game engine technologies.
Can anyone tell me what "game engine" or "framework" or language was used to make the downloadable try&buy version of some of these games listed above?
I assume most of them were made in C or C++ with some custom in house libraries or maybe some help from simple libraries like SDL, PTK, DirectX, FreeType, or Anti Grain Geometry. I am not looking for that. I am looking for examples of games use Torque, the Pop Cap Framework, Blitz Basic, Virttools, or other game engines and frameworks that are available for free or purchase.
I am also looking for examples of DOWNLOADABLE games made with Flash, Director, and Java. I know many web games are made this way, but I am looking for examples of $20 try & buy downloadable games that were commercially successful and well known.
PS: As some of you may have guessed, this list of "popular" casual games is based on data gathered from www.GameSalesCharts.com about which games have appeared in the RealArcade top 10 most often. I am sorry if your game was popular on a different casual games portal and wasn't included in my list.