yanuart
02-28-2006, 07:27 AM
Okay when I said death, I literally meant death as in dying. I'm making a game about hospital.. sim thingy with casual/semi casual gamers (kids?) targeted as the main audience and I was wondering if it's okay to include death as a part of the gameplay.
For ex: when you failed to cure a patient, the patient then dies thus you lose points or else.
My colleague told me that death can be shown in light manner or funny way to add humour to the game. Personally, I'm okay with death in fps or any other action games and I actually could think of few funny scenes involving dying patients but my moral says it's so wrong to the depict death in that way especially when we talking about a hospital/doctors theme game.
Anyway, do I worry too much ? will I miss the important element of the game ?
Let me know what you think
For ex: when you failed to cure a patient, the patient then dies thus you lose points or else.
My colleague told me that death can be shown in light manner or funny way to add humour to the game. Personally, I'm okay with death in fps or any other action games and I actually could think of few funny scenes involving dying patients but my moral says it's so wrong to the depict death in that way especially when we talking about a hospital/doctors theme game.
Anyway, do I worry too much ? will I miss the important element of the game ?
Let me know what you think