DanMarshall
02-27-2006, 02:41 AM
Many, many thanks to digriz, who has very kindly offered to host the Gibbage Demo for me over at PsychoToad.
Gibbage is a two-player cartoon Deathmatch game, set over 27 varied arenas, including zombie-infested hospitals, atop speeding trains and inside alien beasts.
The ethos behind Gibbage has been to recreate that sweaty 'huddled over a keyboard' feeling of games of yore, like Worms or Bomberman. It's fantastic fun and an incredibly simple concept that will keep you hooked.
Please note, this is a tech demo released with PCZone magazine (UK), and as such there have been several improvements made since it was written back in November (see 'Known Issues', below). The full game is very nearly complete, and I'm hoping to have the full game and an enhanced demo (which'll be much more representative of the final product) available April 2006.
The CPU-controlled baddy is very difficult in this version, but Gibbage was always designed as a two-player game. Find a friend and play against them -- it's worth it, I promise you...
http://www.psychotoad.com
Direct Link: http://www.psychotoad.com/demos/gibbageDemo.zip
Screenshot1 (http://jemarshall.net/dan/HuisClos.jpg)
Screenshot2 (http://jemarshall.net/dan/SpaceOff.jpg)
Screenshot3 (http://jemarshall.net/dan/Volcano.jpg)
Screenshot4 (http://jemarshall.net/dan/ZWard.jpg)
There's a bit more info about Gibbage over at IndieGameInfo.com (http://www.indiegameinfo.com)(direct link (http://www.indiegameinfo.com/index.php?title=Gibbage))
Please direct any feedback to dan@gibbage.co.uk
Known Issues:
The AI is notoriously difficult. The full game has scalable AI.
The Game crashes on exit. This too has been fixed.
You can change the keys via 'options' by clicking the text (eg "Left:"); this is better signposted in the main game.
You can 'die' in the tutorial (although not 'lose'...!); this was deemed annoying and has been changed for the final build.
Capital Punishment graphics have been tidied up. It now looks less 'gaargh'.
Title Screen/ Menus have had a complete overhaul. As such, they now look nice.
This version only supports 1280x1024 or 1600x1200 resolution. The full game supports 800x600, too.
Full version has a 'Team Setup' option, to track your scores.
Gibbage is a two-player cartoon Deathmatch game, set over 27 varied arenas, including zombie-infested hospitals, atop speeding trains and inside alien beasts.
The ethos behind Gibbage has been to recreate that sweaty 'huddled over a keyboard' feeling of games of yore, like Worms or Bomberman. It's fantastic fun and an incredibly simple concept that will keep you hooked.
Please note, this is a tech demo released with PCZone magazine (UK), and as such there have been several improvements made since it was written back in November (see 'Known Issues', below). The full game is very nearly complete, and I'm hoping to have the full game and an enhanced demo (which'll be much more representative of the final product) available April 2006.
The CPU-controlled baddy is very difficult in this version, but Gibbage was always designed as a two-player game. Find a friend and play against them -- it's worth it, I promise you...
http://www.psychotoad.com
Direct Link: http://www.psychotoad.com/demos/gibbageDemo.zip
Screenshot1 (http://jemarshall.net/dan/HuisClos.jpg)
Screenshot2 (http://jemarshall.net/dan/SpaceOff.jpg)
Screenshot3 (http://jemarshall.net/dan/Volcano.jpg)
Screenshot4 (http://jemarshall.net/dan/ZWard.jpg)
There's a bit more info about Gibbage over at IndieGameInfo.com (http://www.indiegameinfo.com)(direct link (http://www.indiegameinfo.com/index.php?title=Gibbage))
Please direct any feedback to dan@gibbage.co.uk
Known Issues:
The AI is notoriously difficult. The full game has scalable AI.
The Game crashes on exit. This too has been fixed.
You can change the keys via 'options' by clicking the text (eg "Left:"); this is better signposted in the main game.
You can 'die' in the tutorial (although not 'lose'...!); this was deemed annoying and has been changed for the final build.
Capital Punishment graphics have been tidied up. It now looks less 'gaargh'.
Title Screen/ Menus have had a complete overhaul. As such, they now look nice.
This version only supports 1280x1024 or 1600x1200 resolution. The full game supports 800x600, too.
Full version has a 'Team Setup' option, to track your scores.