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View Full Version : Katamari Damacy!


Larry Hastings
09-26-2004, 06:54 AM
If you hung out on the Dexterity message boards, you might remember the thread I started called "What can we learn from Fishy?" (http://www.indiegamer.com/archives/t-2194.html). To sum up: in the Flash game Fishy! (http://www.ebaumsworld.com/fishy.html), you start as a teeny tiny fish. Your goal is to become the biggest fish in the ocean. To accomplish this, you must eat fish that are smaller than you. Whenever you do so, you get slightly bigger. But don't touch any fish that are bigger than you; if you do, you die!

I was mesmerized by Fishy! for a day or two, and tried to think if I could apply this "avoid larger things, eat smaller things and get larger" gameplay to make a different game. I didn't come up with anything.

But someone else has, and the result is the delectable "Katamari Damacy" for the PS2! I've seen nothing but glowing reviews for this game, one going so far as to call it "happiness in a box", and I agree with all of them.

In Katamari Damacy, you start with a small ball called a "katamari". You roll it around on the Earth, and when it rolls into something that is smaller than it, the object sticks. Objects can stick to other objects, so you keep just adding layers to the outside. You can roll it up onto/over big things, if the step isn't that much taller than you, otherwise you just bounce off. If you smash violently against a big thing, or a moving big thing runs into you, you can lose a couple of items.

And, oh, the items! There are hundreds of different things you can pick up. In the earliest level, you start out picking up thumbtacks and work your way up to erasers. By about five levels in, you start picking up people. And by the end of the last level, not only can you pick up skyscrapers, Godzilla, giant squid, and airplanes, but you actually pull clouds out of the sky and islands out of the sea! I've pulled up the island I started on. Oh, the sense of scale!

As if that weren't enough, the game has this insane nonsensical storyline. The King Of All The Cosmos went on a bender last night, and destroyed all the stars in the sky. You, as his Prince, must rebuild the stars by starting with a katamari and accreting enough mass to make good replacements. The game also has a really fun soundtrack, and a loopy opening movie; they left the soundtrack intact from the Japanese version, and it's all just lovely.

As if all that weren't enough, this game was released as a budget title in the states! It's only $20 list, and I've heard Fry's had it on sale for $15! Good God, what are you waiting for, rush out and get this thing!

lakibuk
09-26-2004, 07:09 AM
I HAVE TO PLAY THAT GAME.
Hope it will be released in europe.

Larry Hastings
09-26-2004, 08:26 AM
In case that wasn't enough to get you interested, here's the IGN review. (http://ps2.ign.com/articles/548/548201p1.html) This is the one that calls it "happiness in a box" (I had the quote wrong). Ignore the first page of the review (which is overly-twee-clever) and just look at the screenshots.

On the second page of the IGN review, at least they had the good sense to quote from the Eurogamer review, (http://www.eurogamer.net/article.php?article_id=55833), which says "...what sums Katamari Damacy's appeal up for me is the sense of unbridled joy bursting from every pore. It's the happiest game I've ever played, and the happiness is infectious." Much better!

Sadly, still no news on a European market release. If you want it now, or even in the forseeable future, you'll have to import it.

Meantime, I may go make some MP3s out of the soundtrack. When you win the game (making the moon) you get a "soundtrack player" bonus doohickey. Hooray!

lakibuk
09-26-2004, 08:52 AM
I've posted this link before (it's written in german):
www.tagesanzeiger.ch/dyn/digital/games/364808.html
It mentions Space Station Manager (by Indiegamer member Mistaril) and Katamari Damacy. It's about new game ideas and indie developers.

GameStudioD
09-27-2004, 10:24 PM
Katamari Damacy sounds very interesting, imagine trying to pitch this game idea to an American game executive. I will have to play this game.

I havent played that game Fishy before, very fun. Its really too bad we dont see more games with different concepts and different forms of gameplay.

Speaking of out of the ordinary games, take a look at: Grow (http://www.albinoblacksheep.com/flash/grow.php). I believe this was made by a Japanese developer. There is something about this game that is just fun.

Kai Backman
09-28-2004, 12:36 AM
Sounds like an absolutely lovable game. Pitching that always reminds me of what Will Wright keeps saying: "The two games people told me would never work were SimCity and The Sims. Believe in yourself!" .. :D

Now I just need a PS2 from somewhere .. ;)

Badman
10-04-2004, 07:57 AM
I didn't get the game at first - the dual-stick control scheme takes some getting used to, and I kept wishing I had a more classic "move on the left stick, rotate camera on the right" setup. However, once you get used to it, the game just becomes this incredibly surreal, fun experience. And the final level is just fantastic...for one thing, it's not the hardest level of the game (though it will look that way when you start it). It just gives you this phenomenal experience that really ends the game well.

The game has a very "indie" feel too it - the game's budget was only one million, which included the localization to English. Namco took a huge risk on the game, and deserves to be rewarded (so that other publishers will hopefully unclench and give us more unique games). Don't know if indie publishers here would consider this game competition for them, despite its indie price point of $20, since it's a console game...but I think every indie developer should play it. It's a great game. Plus it has some great music. Plus there's tons of stuff to find and unlock (including modes that allow you to run your katamari around the levels without a time limit - a great touch). Plus it's...well, it's a very uplifting game; it's got a very happy, positive feel and the gameplay requires you to get into a kind of zenlike state, so you end up feeling better after you play it (or at least, I did).

It's just a great reminder that the only real limitations you have are the ones you put on yourself.

lexaloffle
10-04-2004, 09:19 AM
This made me laugh:
http://www.penny-arcade.com/view.php3?date=2004-10-01&res=l