Fry Crayola
01-19-2006, 04:26 AM
The football game I'm developing is quite memory intensive, currently standing at 50MB to store the necessary data for all the players, teams and competitions in the game. I'm actually quite pleased with that value because there's an awful lot of detail in that 50MB, and it's part of the game's USP. When you include the code itself, the graphics, the sounds, and the little data bits I've yet to implement, we're probably talking about 100MB or thereabouts. It's big.
With this in mind, would it be sensible to go with 1024*768 as the game's main resolution? For a PC to meet the memory requirements it will no doubt support it, the game doesn't really target users of weaker machines.
The plus points are that I can put more into each screen in the game without it looking too cluttered, and I can have more detail in the action sections which can add to the atmosphere and, with work, the gameplay.
On the negative side, it can result in more work for myself, as well as a much larger download - although on that issue I plan to create a much more limited demo for quicker downloading, so as not to put people off - stripping out many of the teams and competitions so the player can get a feel for how the game plays with less hassle. I also wonder if the added performance hit (more to render on screen) would be substantial enough - again given the memory requirements you'd expect a decent processor at the very least.
I realise it's a bit of a non-question and that I'm probably the only guy who really can answer it (as I'm the one who has to put in the effort)... but I thought it might be worth throwing it out there to see if anyone's got a little advice on the issue.
With this in mind, would it be sensible to go with 1024*768 as the game's main resolution? For a PC to meet the memory requirements it will no doubt support it, the game doesn't really target users of weaker machines.
The plus points are that I can put more into each screen in the game without it looking too cluttered, and I can have more detail in the action sections which can add to the atmosphere and, with work, the gameplay.
On the negative side, it can result in more work for myself, as well as a much larger download - although on that issue I plan to create a much more limited demo for quicker downloading, so as not to put people off - stripping out many of the teams and competitions so the player can get a feel for how the game plays with less hassle. I also wonder if the added performance hit (more to render on screen) would be substantial enough - again given the memory requirements you'd expect a decent processor at the very least.
I realise it's a bit of a non-question and that I'm probably the only guy who really can answer it (as I'm the one who has to put in the effort)... but I thought it might be worth throwing it out there to see if anyone's got a little advice on the issue.