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View Full Version : WANTED: art director with a sense of Mousechief


Musenik
01-14-2006, 11:06 PM
Mousechief has lost it's art director. Due to illness he cannot complete his contract. This is who we think we'll need to replace him.

Someone who lives in the SF bay area, as close to the city or Berkeley as possible.

Someone who is flexible enough to adopt an existing but still quite nebulous design. Map layouts and characters are mostly done. The major effort will be in creating the user interfaces needed for the global game and a few, self-contained mini-games.

Someone with a fine-arts sensibility and an industrial design workflow.

This is for a 2D, RPG about high-school girls in the 1920s. Think young Marlena Dietrichs, May Wests, Myrna Loys, and Lauren Bacalls. These girls are vivacious and cunning. Their environment is intolerant, patronizing, and conservative, or in other words, quite ridiculous.

Please contact Mousechief by email BEFORE sending portfolios. An informal note about your experience and interests is enough to start the ball rolling.

musenik@yahoo.com

This is a six month, work for hire contract with payment for milestones plus royalties.

truth
01-15-2006, 04:13 PM
That is so funny. I might be able to help though I am not in that area physically! But may I join you mentally? :-)

Musenik
01-15-2006, 07:26 PM
I've worked with with tele-artists before. It's too inefficient for our deadline.


That is so funny. I might be able to help though I am not in that area physically! But may I join you mentally? :-)

nvision
01-16-2006, 06:07 AM
I would think that working with a remote freelance artist would be more efficient than having a 9-5 in-house employee. Mainly because they aren't goverened by any labour laws and overtime restrictions. If you say you need a specific task completed by a certain deadline, they can work as long as they want to assure that it would be completed on time.

Periodic voice or e-conferences during the day can keep you up to date on status, and it takes no time at all to send work back and forth via FTP...

truth
01-16-2006, 12:26 PM
There are people out there who can do a lot of work using this form, and in fact many people are so "bored" with their immediate environment/town that they spend a lot of time and are eager to work with you.

Musenik
01-16-2006, 05:27 PM
Maybe so, but I have a lot more confidence when I'm working alongside. Mutual opportunities for staying in sync arise far more comfortably. If I had to hound a remote artist to keep the 'vision' on target, I'd screw up my own productivity, and probably hers/his.

The last thing I want is an art designer who works butt to grindstone only to be told, 'nah, that isn't it at all...'

I do work with remote artists, but the 'vision' thing is always expressed better in person. Once a design facet is decided, then's a good time to take the load offline.

You should have seen the trouble my poor writer went through to understand all of the constraints this game puts on dialogue and plot. It never would have happened remotely.

truth
01-18-2006, 06:23 PM
I understand :-) working together in person certainly is nice, being able to use hand gestures and move about more closely to express what it desired, as well as guiding along with the artist to get various techniques/templates to come to a final product is beneficial.