Phil Steinmeyer
01-13-2006, 08:56 AM
I know there's a thread on this every few months, see
http://forums.indiegamer.com/showthread.php?t=1730
http://forums.indiegamer.com/showthread.php?t=3843
but I wanted to start a fresh thread, maybe with fresh ideas.
One thing in particular I wonder about is why games sold through portals seem to ignore upselling in their trial versions.
I've been told this is because its too hard to know whether you're running in 'full' mode or in 60 minute trial mode, because the wrappers enforcing the restrictions are entirely external. But I wonder if there are ways, at least for the DRM systems used by the top 4 or 5 portals, of querying a DLL and finding out if you're in demo mode or not, and doing some upselling accordingly?
And beyond the technical limitations, if any, what are the business concerns here - do Real, Yahoo, BigFish etc want you to be doing this stuff, or do they view it as a hassle to test and a possible customer support issue, thus not wanting it at all?
Finally, does anyone have any hard data on what difference effective in-game upselling has on C.R. as against the simple, somewhat crude external wrapper enforcing a 60 minute limit? A/B test results would be awesome.
http://forums.indiegamer.com/showthread.php?t=1730
http://forums.indiegamer.com/showthread.php?t=3843
but I wanted to start a fresh thread, maybe with fresh ideas.
One thing in particular I wonder about is why games sold through portals seem to ignore upselling in their trial versions.
I've been told this is because its too hard to know whether you're running in 'full' mode or in 60 minute trial mode, because the wrappers enforcing the restrictions are entirely external. But I wonder if there are ways, at least for the DRM systems used by the top 4 or 5 portals, of querying a DLL and finding out if you're in demo mode or not, and doing some upselling accordingly?
And beyond the technical limitations, if any, what are the business concerns here - do Real, Yahoo, BigFish etc want you to be doing this stuff, or do they view it as a hassle to test and a possible customer support issue, thus not wanting it at all?
Finally, does anyone have any hard data on what difference effective in-game upselling has on C.R. as against the simple, somewhat crude external wrapper enforcing a 60 minute limit? A/B test results would be awesome.