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Sean Doherty
01-09-2006, 07:48 PM
Anyone know of any good source for Flocking or Swarm Algorithms?

Thanks

Viridian
01-09-2006, 07:53 PM
Crudviola. I KNOW there's at least one article in the Game Programming Gems series on flocking, but my copies are all at work, and I'm (goshwow) at home. If you have the GPGs or know someone who does, check them out - volume 4 contains an index of the first four volumes, so that's where I'd start.

Sean Doherty
01-09-2006, 07:55 PM
Does the book explain it enough to implement it? Or is it just abstract and high level?

HairyTroll
01-09-2006, 07:59 PM
Anyone know of any good source for Flocking or Swarm Algorithms?

Take a look at OpenSteer (http://opensteer.sourceforge.net/).

oNyx
01-09-2006, 08:15 PM
http://red3d.com/research.html

Might be helpful, too.

luggage
01-10-2006, 03:21 AM
Wasn't there a birds example in the Direct X samples? Not sure if it's still there. I used that for getting units to stay in formation on a PS1 RTS game. :)

Rod Hyde
01-10-2006, 06:14 AM
Take a look at Programming Game AI by Example (http://www.ai-junkie.com/books/toc_pgaibe.html). The software for the book is downloadable from
http://www.wordware.com/files/ai/

--- Rod

indieSoft
01-10-2006, 06:26 AM
Anyone know of any good source for Flocking or Swarm Algorithms?

Thanks

There's some pretty useful stuff at http://www.riversoftavg.com/downloads.htm#Free%20Components%20With%20Source, especially if you use Delphi like I do :o If not the source might help you a bit :rolleyes:

Ian

lexaloffle
01-10-2006, 08:41 AM
I did a swarm of bees recently. Even the original boids algorithm was more than I needed, but I found some good reading here:

http://www.red3d.com/cwr/boids/