Kori
12-28-2005, 04:51 PM
I am in the planning stages of making an adventure game. It will be a indie in the style of the Riven game. I have the 3d art tools and experience, but I lack a game engine. I have not seen any game engines that I can afford of a professional nature. The few I have found that I can afford, are rather amateurish. The needs of the game a fairly simple. It’s a slide show with sound and music. The only difficult part is water movement (in Riven the water area was mapped and the pixels were made to move up and down, creating a water movement look), and sprites.
Anyway, since I am new to coding, I was looking for some software I could learn fairly quickly to make a game engine. After a little looking, I found a software called Revolution, which is a upgraded HyperCard software. The site is:
http://www.runrev.com/
Many of you here have experience coding game engines. So my question is, do you think I have picked the correct software to code my adventure game engine, or do you suggest something else? I am trying to find something that can be learned in a month or so, instead of a year.
Thanks
Kori
Anyway, since I am new to coding, I was looking for some software I could learn fairly quickly to make a game engine. After a little looking, I found a software called Revolution, which is a upgraded HyperCard software. The site is:
http://www.runrev.com/
Many of you here have experience coding game engines. So my question is, do you think I have picked the correct software to code my adventure game engine, or do you suggest something else? I am trying to find something that can be learned in a month or so, instead of a year.
Thanks
Kori