Bad Sector
12-13-2005, 04:50 PM
Finally my first non-free game is finished! It was hard to make it, especially these last days where i had to do a lot of stuff. It is 2:13 after midnight and i've just finished setting up the sites, etc. I was working on the game since yesterday... i assume that i was working on it for around 30 or more hours straight, leaving the computer only to eat (which wasn't much of a move... the computer currently is on the kitchen table :-P). Yesterday i only slept around 5 hours.
But i liked it. The process of having a complete game made by yourself cannot be compared with anything. Although this is my first commercial game, i've made some free games at the past and every time i like it. But this time is a bit different too: i had a deadline (set by myself and by some... events) and i had to make it as good as i could. Also it's different to make a free game and a commercial game: in the free case, people get it for free and their criticism is easier. In the latter case, people have to judge if the game deserves their money (something hard if they don't already have the game in order to judge it).
I decided to give the first 10 levels of the 30 in the shareware version. I hope that this was a good decision. The first levels are easy, with the last three or four being somewhat harder.
My only problem about this game is the extremelly limited resources i had (heck, i even wrote the program that produces the sound effects...) and the limited time to do it. But at the end i think that Nikwi is a very fun and entertaining game. I know because i spend a large part of it's development playing it :-).
Screenshots from the game: 1 (http://www.slashstone.com/images/nikwi1.png) 2 (http://www.slashstone.com/images/nikwi3.png) 3 (http://www.slashstone.com/images/nikwi2.png) 4 (http://www.slashstone.com/images/nikwixshot2.png) title (http://www.slashstone.com/images/nikwixshot1.png) died (http://www.slashstone.com/images/nikwixshot3.png)
Trial download: clicky (http://www.slashstone.com/files/nikwisharewaresetup.exe) (it's around 803KB).
Direct purchase from Plimus (seemed popular, it was fully automated, so i thought that it was a good choice): Here (https://www.plimus.com/jsp/buynow.jsp?contractId=1655065)
I would love to hear your comments, good or bad (mostly good, but i think i can handle the bad too :-P).
But i liked it. The process of having a complete game made by yourself cannot be compared with anything. Although this is my first commercial game, i've made some free games at the past and every time i like it. But this time is a bit different too: i had a deadline (set by myself and by some... events) and i had to make it as good as i could. Also it's different to make a free game and a commercial game: in the free case, people get it for free and their criticism is easier. In the latter case, people have to judge if the game deserves their money (something hard if they don't already have the game in order to judge it).
I decided to give the first 10 levels of the 30 in the shareware version. I hope that this was a good decision. The first levels are easy, with the last three or four being somewhat harder.
My only problem about this game is the extremelly limited resources i had (heck, i even wrote the program that produces the sound effects...) and the limited time to do it. But at the end i think that Nikwi is a very fun and entertaining game. I know because i spend a large part of it's development playing it :-).
Screenshots from the game: 1 (http://www.slashstone.com/images/nikwi1.png) 2 (http://www.slashstone.com/images/nikwi3.png) 3 (http://www.slashstone.com/images/nikwi2.png) 4 (http://www.slashstone.com/images/nikwixshot2.png) title (http://www.slashstone.com/images/nikwixshot1.png) died (http://www.slashstone.com/images/nikwixshot3.png)
Trial download: clicky (http://www.slashstone.com/files/nikwisharewaresetup.exe) (it's around 803KB).
Direct purchase from Plimus (seemed popular, it was fully automated, so i thought that it was a good choice): Here (https://www.plimus.com/jsp/buynow.jsp?contractId=1655065)
I would love to hear your comments, good or bad (mostly good, but i think i can handle the bad too :-P).