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View Full Version : igLoader Development Edition : FREE!!!


Indiepath.T
12-13-2005, 07:35 AM
igLoader Development Edition is now available from : http://igloader.com/download.php

What you get :-
- npigl_dev.dll - igLoader Plugin (Development Edition)
- ActiveX host control - Required for IE.
- Kick Start Guide
- iroids video game - igLoader Ready!
- Sample html file (Firefox and IE compat.)
- NAGS

What you don't get :-
- Ability to download from the web
- Ability to customise the loading screens
- Tools to archive Application file structures ready for download
- License Keys to download and launch games

** You can not replace the npigl_dev.dll file with npigl.dll and expect to get full functionality. Nice try!

Summary: This version of igLoader is for development purposes. It will only launch local applications and should be used to "ready" and "test" your applications before purchasing a Full license. For additional information and license options please visit http://igloader.com

TimS
12-14-2005, 07:29 AM
Does igLoader not get along well with DirectX? All of my calls to SetCooperativeLevel() (for DirectSound and DirectInput (keyboard and mouse)) failed when running within the test html. Will the loader not allow such calls or am I just not using DirectX correctly within it?

Cool stuff though... I was expecting it to be a bit more complicated to get my app tied to it. Nice n' easy initial setup.

-Tim

Indiepath.T
12-14-2005, 08:21 AM
Does igLoader not get along well with DirectX? All of my calls to SetCooperativeLevel() (for DirectSound and DirectInput (keyboard and mouse)) failed when running within the test html. Will the loader not allow such calls or am I just not using DirectX correctly within it?

Cool stuff though... I was expecting it to be a bit more complicated to get my app tied to it. Nice n' easy initial setup.

-Tim
Tim, all the games on the Cloverleaf site are DirectX7 and they work perfectly. The plugin is not grabbing any windows messages or Direct Input streams, so there should not be any issues.

The setup is very simple and does not require you to make drastic changes to your applications.

Can you email me directly about the DirectX issue and we can try and figure it out between us.