universeman
12-09-2005, 04:12 PM
Hi all!
My name is Dave Rohrl. I am the founder and General Manager of PopCap's new studio in downtown San Francisco. We've got an awesome space and I'm looking forward to working with a great team in it.
We are in prototyping on what looks to be a strong new game and we need a multitalented 2D artist to take the game on from soup to nuts. This is going to be someone who is great with concept art, character design, animation, background layout and painting, UI, and...well...whatever I'm leaving out that would help us make an awesome casual game. You need to have a passion for games - preferably with a special affection for casual games and PopCap Games - and a strong indie spirit.
This is a permanent, full-time, on-site position in San Francisco, CA with full benefits. The job description follows. If you're interested in the position and have the right skill set, please send me a PM including a link to your portfolio or apply via the PopCap web site at http://tinyurl.com/ahjv8
Thanks,
Dave Rohrl (universeman)
==================================
Job Description
Job Title: Artist
Department: Art
Location: San Francisco
Reports to: General Manager – SF Studio
Description
PopCap Games, the world’s leading developer of casual games, is hiring for its newly-forming San Francisco studio. We are seeking a talented and energetic Artist who loves games, has a deep and intuitive understanding of what makes them fun, is willing to work closely with designers but is bold enough to make independent contributions, and loves to tinker with the fidgety little bits until everything is just right
The successful candidate will have an indie gamer spirit, outstanding soup-to-nuts art skills, and the understanding that making a simple game can be harder but more rewarding than a complex one.
Summary
The successful candidate will be responsible for designing and creating all artwork for awesome online and downloadable games from concept through completion. The ideal candidate will also serve as a great mentor, a core member of the studio’s staff, and a positive presence in the office.
Major Job Duties
The major functions of the job include:
• Create conceptual art pieces to define the overall “look and feel” for each game
• Work with designers to create and define the game’s user interface
• Design and create all artwork and animation, based on project specifications
• Work cross-functionally with engineers and producers to develop top-quality new and enhanced games
• Follow project specifications to finish artwork on time and within requirements
• Maintain flexibility to assist with special projects, as needed
Skills and Experience Required
• At least 5 years experience as an artist or animator in a high-tech environment required
• Experience creating art and animation for games a must
• Ability see beyond the current art implementation in the category to create new, bold games that raise the production bar
• Ability to effectively communicate with a variety of people, such as engineers and non-technical coworkers
• Ability to stay organized and exhibit great follow-through
• Must be detail-oriented and able to work with minimal supervision
• Strong knowledge of Photoshop, Illustrator, Flash, and other design-oriented program
• Some 3D proficiency desired
• Experience with conceptual work, user interface design, and/or traditional animation are helpful
Education Required
High school diploma, or equivalent, required
• College degree in Art, Animation, Design, or related field preferred
• Continued design classes and/or certification a plus
Benefits Information
PopCap's benefits include a generous health, dental & vision plan, 15 days PTO starting out, bonuses and stock options.
All applicants must have a portfolio available for immediate, ideally online.
My name is Dave Rohrl. I am the founder and General Manager of PopCap's new studio in downtown San Francisco. We've got an awesome space and I'm looking forward to working with a great team in it.
We are in prototyping on what looks to be a strong new game and we need a multitalented 2D artist to take the game on from soup to nuts. This is going to be someone who is great with concept art, character design, animation, background layout and painting, UI, and...well...whatever I'm leaving out that would help us make an awesome casual game. You need to have a passion for games - preferably with a special affection for casual games and PopCap Games - and a strong indie spirit.
This is a permanent, full-time, on-site position in San Francisco, CA with full benefits. The job description follows. If you're interested in the position and have the right skill set, please send me a PM including a link to your portfolio or apply via the PopCap web site at http://tinyurl.com/ahjv8
Thanks,
Dave Rohrl (universeman)
==================================
Job Description
Job Title: Artist
Department: Art
Location: San Francisco
Reports to: General Manager – SF Studio
Description
PopCap Games, the world’s leading developer of casual games, is hiring for its newly-forming San Francisco studio. We are seeking a talented and energetic Artist who loves games, has a deep and intuitive understanding of what makes them fun, is willing to work closely with designers but is bold enough to make independent contributions, and loves to tinker with the fidgety little bits until everything is just right
The successful candidate will have an indie gamer spirit, outstanding soup-to-nuts art skills, and the understanding that making a simple game can be harder but more rewarding than a complex one.
Summary
The successful candidate will be responsible for designing and creating all artwork for awesome online and downloadable games from concept through completion. The ideal candidate will also serve as a great mentor, a core member of the studio’s staff, and a positive presence in the office.
Major Job Duties
The major functions of the job include:
• Create conceptual art pieces to define the overall “look and feel” for each game
• Work with designers to create and define the game’s user interface
• Design and create all artwork and animation, based on project specifications
• Work cross-functionally with engineers and producers to develop top-quality new and enhanced games
• Follow project specifications to finish artwork on time and within requirements
• Maintain flexibility to assist with special projects, as needed
Skills and Experience Required
• At least 5 years experience as an artist or animator in a high-tech environment required
• Experience creating art and animation for games a must
• Ability see beyond the current art implementation in the category to create new, bold games that raise the production bar
• Ability to effectively communicate with a variety of people, such as engineers and non-technical coworkers
• Ability to stay organized and exhibit great follow-through
• Must be detail-oriented and able to work with minimal supervision
• Strong knowledge of Photoshop, Illustrator, Flash, and other design-oriented program
• Some 3D proficiency desired
• Experience with conceptual work, user interface design, and/or traditional animation are helpful
Education Required
High school diploma, or equivalent, required
• College degree in Art, Animation, Design, or related field preferred
• Continued design classes and/or certification a plus
Benefits Information
PopCap's benefits include a generous health, dental & vision plan, 15 days PTO starting out, bonuses and stock options.
All applicants must have a portfolio available for immediate, ideally online.