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View Full Version : Need Electronic music / futuristic arty visuals ?


steve bisson
11-03-2005, 01:05 PM
Artist : Steve Bisson ( Dakurv )
Site : http://www.dakurv.com

click here to hear latest music. (http://www.dakurv.com/samples/)

click here to get to my freeware game project (http://www.dakurv.com/lumixed/)

I was involved for about 10 years in the internet based music scene . I started with trackers in .xm format but later on bougth professional outboard gear to have better audio quality ...

I worked for a computer/music shop giving classes on audio softwares and computer audio hardware for 2 years.

Computers being a lot more powerfull than they use to , it now makes more sense to use a computer, so im back to using softwares like ; fruityloops , reasons , acid pro , sound forge.

I specialise in "urban" type music.

Techno
Drum ,n Bass
Hip-Hop
Ambient
Edgy electronic

I am very familiar with all the popular sound formats.

I have some college classes in computer art and special effects for games and movies. I dont have a lot of experiences making games but i do have an interactive demo along with some actual screen shots of a game i am working on.

This game should be completed in 2 weeks ( max early december ) so it leaves me with an empty schedule from there on....

I would love to help an individual or a company to develop a game that as an emphasis on the type of music i like to make. I would also like it if this project would push the limit of what indie gaming is usually like and borrow some elements from bigger productions , something with its very own unique visual identity.

My favorite games are

Wipeoutpure
XGIII
Lumines
Kirby
Klonoa 2
Sonic
Jak n Daxter
Frequency


Im looking to join a project but if you are offering me a blank canvas i also have some ideas.

I am not a programmer at all but i can do content dev without a graphic g.u.i ... im ok with "coding " all the elements / animations

( thats what i did in my interactive demos , open up the robot.xml or ninja.xml to see how i have build the levels and animations by typing xml functions )

Please no comments about my portfolio game example being a clone
hehe ive had enough of that talk :) its just a freeware portfolio DEMO ...

The final version of the game as an original gameplay that we keep for the final release.

On my webpage theres also an amateur photography section and a online store just for fun.

My main language is french but i speak very good english and some basic japanese.

Hoping to hear from you soon.

stevebisson@hotmail.com ( im 24/7 on MSN )

steve bisson
11-20-2005, 07:23 PM
i now have a quick access link to the music portfolio. Those are the 3 most recent tracks i did.

here (http://www.dakurv.com/samples/)

steve bisson
12-02-2005, 11:01 AM
btw you can use the music that is in that portfolios for free in your commercial games. Use them in any projects.

( Do not resell them on a CD or make any form of direct profit from them , samples , loops etc )

Games , apps , demos etc are ok . Just use my homepage's url to credit me.

steve bisson
12-28-2005, 09:10 AM
if you have read this far you might be interested in following this link

http://forums.indiegamer.com/showthread.php?t=5576

thanks

jankoM
12-28-2005, 09:17 AM
I like your music, it's more versatile/deep/alive than usual (I am no specialist). But I don't need any music currently.