View Full Version : Commercial Developers Imitate Indies
Anyone else seen Loco Roco and thought it looked familiar?
http://files.pspupdates.com/cgi-bin/cfiles.cgi?0,0,0,0,10,1314
looks cool though :)
Ha Ha! Tilting to move and breaking up the blob are cool variations though.
Nice. One of the developers decided to claim responsibility (http://www.greggman.com/edit/editheadlines/2005-09-17.htm), and was bombarded with "Gish this", "Gish that" on his blog.
soniCron
09-22-2005, 11:30 AM
While Gish is neat and all, this game seems to be what Gish should have been. Gish is painfully slow and quite difficult to understand. Frankly, I see Gish only appealing to developers and hardcore gamers. Maybe I'm wrong, but if Loco Roco doesn't do pretty well, I'll be surprised. This game could be incredible on the DS with its tilt sensetivity! ;)
Ciperl
09-22-2005, 11:57 AM
While Gish is neat and all, this game seems to be what Gish should have been. Gish is painfully slow and quite difficult to understand. Frankly, I see Gish only appealing to developers and hardcore gamers. Maybe I'm wrong, but if Loco Roco doesn't do pretty well, I'll be surprised. This game could be incredible on the DS with its tilt sensetivity! ;)
It's funny, cause I've seen the exact opposite reaction to GISH. At the DeviantArt Summit in San Diego (where mainly Artists and family of artists came to hang out), the most addicting game there in the arcade section was GISH and it sucked people in so much so that for several of the attendees, they pretty much played GISH straight for 8 hours a day, for both days, and just quit going to sessions. (These included mothers, goth girls, a skater dude, and a bunch of young teenagers) I think GISH is one of thos games you either love it and can't get enough or its a game that just doesn't appeal.
Hiro_Antagonist
09-22-2005, 02:46 PM
This game could be incredible on the DS with its tilt sensetivity! ;)
<CorrectiveOffTopic>DS doesn't have tilt sensitivity. The new Revolution controller does, as does the WarioWare twisted cartridge for GBA. =)</CorrectiveOffTopic>
-Hiro_Antagonist
soniCron
09-22-2005, 02:54 PM
<CorrectiveOffTopic>DS doesn't have tilt sensitivity. The new Revolution controller does, as does the WarioWare twisted cartridge for GBA. =)</CorrectiveOffTopic> My confusion arose from Wario Ware: Twisted's tilt sensetivity. (Which, incidentally, is for the GBA, not DS, though, of course, compatible with both.) The cartridge itself had the capability of detecting tilt, not the system. I didn't realize that until you corrected me. Thanks. ;)
I agree - this looks like the game I would have tried to make Gish into had I been working on it (not that I'd have been bright enough to come up with the idea in the first place!), and I too thought it cried out for in cartridge tilt sensitivity. Pretty much, this is the first PSP game that has piqued my interest.
Don't want to sound down on Gish though - I love that game, but didn't really play it as much as I should have after I bought it.
hmmm, I think I'll dig it up again :)
Black Hydra
09-22-2005, 08:00 PM
Remember: It isn't who came first but who came with the most...
Who cares if Gish made it first, if this game can do it better it deserves its dues. It's funny because I hear people complaining about how patents suck and then see people accusing people of doing things a patent would have solved.
If you don't like patents then you have to accept people are going to use your ideas and make more money than you did. Can't have your cake and eat it too.
Zuma wasn't the first of its kind either (correct me if I'm wrong) but nobody even knows about the game that used a similar concept first...
Pallav Nawani
09-22-2005, 10:24 PM
Zuma wasn't the first of its kind either (correct me if I'm wrong) but nobody even knows about the game that used a similar concept first...
It could be Puzz Loop.
http://worldofstuart.excellentcontent.com/clones.htm
it is puzz loop, but the guy who wrote that article obviously didn't play past the first level of Zuma and I don't they think they lifted the graphics and sound in any way.
soniCron
09-23-2005, 10:46 AM
HAHA!! :)
That was a read! What a silly boy...
Doesn't mention the greatest case for game cloning ever, Tetris.
Seems to think a patent case will set a precedence for copyright infringement. (What copyright infringement?)
Challenges us to "spot the difference" between a screenshot of Puzz Loop and Zuma, suggesting they, "lift[ed] the actual graphics and sound straight out of their games..." And there doesn't appear a single identical pixel in the lot.
Has the audacity to suggest we download an emulator and ROM... at the end of an entire article about how bad it is to rip things off.
Savant
09-23-2005, 11:32 AM
# Challenges us to "spot the difference" between a screenshot of Puzz Loop and Zuma, suggesting they, "lift[ed] the actual graphics and sound straight out of their games..." And there doesn't appear a single identical pixel in the lot.
I don't think that's what he was saying at all. He was saying the game was the game and I mean, come on, those shots were eerily identical.
I don't think that's what he was saying at all. He was saying the game was the game and I mean, come on, those shots were eerily identical.
it's not though, that is only the first level, the game mechanic is the same that it. They added many new things that aren't found in Puzz Loop, improving it greatly. The first level has the same layout as puzz loop, I view that as them giving a nod to their source of inspiration.
luggage
09-23-2005, 12:36 PM
It's a bloody big nod.
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