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View Full Version : Feedback Request: Fill Out! v1.0


Nikolai
09-12-2005, 02:42 AM
Hi all,

We would like to announce beta of the Fill Out! - puzzle game in Shape Shifter / Magic Inlay style.

Download (6 Mb): http://www.funnyarts.com/fillout/fillout_trial.exe
Page: http://www.funnyarts.com/filloutindex.php
Screenshots:
http://www.funnyarts.com/fillout/1.jpg
http://www.funnyarts.com/fillout/2.jpg
http://www.funnyarts.com/fillout/3.jpg
http://www.funnyarts.com/fillout/4.jpg

System requirements:
* Windows 98/ME/2000/XP
* DirectX 8.0 or higher
* 500 MHz processor
* 128 MB RAM
* 3D video card (optional)

I'am interested in:
1. What do you think about gameplay, art and sound?
2. Any idea of improvement?
3. Are there any errors in the texts?

Thanks!

--
Nikolai Vesselov
Nuclear Games LLC http://www.machinehell.com
Funny Arts http://www.funnyarts.com
AxySoft Games http://www.axysoft.com

Sirrus
09-12-2005, 04:40 AM
Nice game...
Good art, nice polish, casual gameplay.

Good work.

StormcloudCreations
09-12-2005, 04:43 PM
The game (graphics, music, etc) is beautiful, but the gameplay is a bit on the simple side to keep a player (at least me) occupied for long. And $19.95 is a bit steep in my mind for this level and category of game. All IMHO, of course.

Wanna do some animation for me, though? :)

Bmc
09-12-2005, 05:38 PM
not bad at all

nice game
the art and sound are good, not too crazy about the name but it's not awful.

suggestions for minor improvements
1) I know there is the discard area, but most people who've played those games (shapeShifter, Puzzle Inlay etc) have been trained only to use that when necessary . as another option you should allow the player todo either of 2 things,

click the empty space putting the block back on the track
or
click another animal block and swap the selected one with it.

2) add some type of intermediate goal, I'm not sure what but something to spice up, you have the combo's right now which is good (btw I'd add some combo floatie type of text to make it clear that it's a combo) but something else for the player to shoot for would add a lot.

if you haven't read this thread http://forums.indiegamer.com/showthread.php?t=2119&highlight=motivating

3) shouldn't be able to click any GUI buttons when you have a animal selected, I kept hitting buttons while I was playing and opening dialogs, it minimized the screen a few times too for some reason.

EDIT : one more thing, look into adding a profile system because it's pretty much a must, very few games don't have them nowadays. Not everyone will care and in fact some recent top sellers haven't had one but I think it adds alot

Nikolai
09-13-2005, 01:44 AM
Thanks guys,

The game (graphics, music, etc) is beautiful, but the gameplay is a bit on the simple side to keep a player (at least me) occupied for long. And $19.95 is a bit steep in my mind for this level and category of game. All IMHO, of course.

Wanna do some animation for me, though?
Do you speak about both game types? The first is a simple drag'n'drop, second - drag, transform (similar to Magic Inlay/Adventure Inlay) and drop.
Regarding pricing, I think to use standarts that were set by big portals such RA, Shockwave, Yahoo!Games, etc. is the best way.
We've outsourced most part of graphics & all animation from other company... :)

not bad at all

nice game
the art and sound are good, not too crazy about the name but it's not awful.

suggestions for minor improvements
1) I know there is the discard area, but most people who've played those games (shapeShifter, Puzzle Inlay etc) have been trained only to use that when necessary . as another option you should allow the player todo either of 2 things,

click the empty space putting the block back on the track
or
click another animal block and swap the selected one with it.

2) add some type of intermediate goal, I'm not sure what but something to spice up, you have the combo's right now which is good (btw I'd add some combo floatie type of text to make it clear that it's a combo) but something else for the player to shoot for would add a lot.

if you haven't read this thread http://forums.indiegamer.com/showthread.php?t=2119&highlight=motivating

3) shouldn't be able to click any GUI buttons when you have a animal selected, I kept hitting buttons while I was playing and opening dialogs, it minimized the screen a few times too for some reason.

EDIT : one more thing, look into adding a profile system because it's pretty much a must, very few games don't have them nowadays. Not everyone will care and in fact some recent top sellers haven't had one but I think it adds alot

Do you want to say about changing "bonus" text to "combo"? Or add "combo" floating text after you filled all animales of one type?