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View Full Version : Game convention post-mortem.


ErikH2000
08-31-2005, 04:21 PM
So I went to a show (http://www.dragonflight.org) and set up a table to pitch my game. It was a smaller show with maybe 500 attendees (I'm still waiting to hear what the headcount was). I spent $60 for a 6-foot table that I manned for 3 days and another $40 on a sign. I sold 4 copies of the game so far. Got 15 names for a mailing list. Handed out 25 demo CDs to people who expressed interest in the game (not just swagmongers). I think I'll probably get a few more sales out of this, so let's say 5 sales and I'm breaking even on costs, not counting paying for my time, which thankfully was free.

On the bright side, some good things happened at the show not related to orders. Four superfans showed up and said hello and that is always good for the ego. I learned some very valuable things from talking with another vendor at the show--how to print books cheaply (possible add-on merchandise for the game), how to approach distributors for gaming stores, and how to get people to demo your products at shows for you. I watched about 15 people sit down in front of me and play my game. If I wanted usability testing, a show like this would be tremendous. Sure people are distracted, but that simulates the level of commitment people have when they download a stranger's game to play it.

Ways I screwed up:

* No primary goal. Am I getting names for a mailing list? Am I getting people to sit down and play? Am I handing out demo CDs? Am I selling games at the show? I tried doing all of these things, and what is really needed is a focus on one thing with some kind of process flow that can lead off to others. So the main thing may be to get people to sit down and play, and then maybe after they've played, hand them a demo CD and ask if they'd like to enter a drawing (add name to mailing list). I'm not too hard on myself about this because this was my first show, and I had no idea what was possible. I did notice that on the last day when I put out a sign that said "$20", it was harder to get people to sit down and play. They saw the sign and feared a pitch.

* Sitdown demo too long. My shareware demo takes about 2 hours to complete. (By the way, I didn't know this until I timed some people at the show.) A sitdown demo for my game should probably be more like 20 minutes max. People camped out in front of my table for hours, and I'd watch other potential new players look greedily at the seat and then drift off. I didn't want to tell the player to get off the machine--there's just no graceful way to do it. What is needed is a special truncated "show" demo that lasts about 20 minutes, at the end of which I hand the player a demo disc and encourage them to keep playing the game at home, or better yet, at the show's LAN area where other people can see him.

* Know the space before setup. I didn't do too bad here, but it would have been nice to know in advance that I had a wall behind me to put up posters. And that I was getting a "half" table that was 6ft by 2ft instead of a normal table like I'd imagined. These blind spots were partially caused by the smallness of the show. I know that my wife who sets up at larger wedding shows gets a floorplan and even knows what businesses will be set up around her. Not to malign the Dragonflight people, but they just weren't anywhere near that organized.

* Describe my game in one sentence. I'm not really an inarticulate person, but I have a hard time describing my game quickly. And there is that artist's aversion of comparing my work to other things similar, but it helps a lot. So as soon as I was willing to admit that DROD was a fair amount like Nethack or Rogue, then eyes stopped glazing over.

This convention I went to was primarily for printed games, i.e. card games, board games, RPGs. In fact, I was the only one there selling a computer game. This sounds really dumb at first, especially when 3 blocks away, Penny Arcade was raging on, filled to the brim with computer gamers. I don't want to imagine the grass is greener on my side, but from what I heard about Penny Arcade, it was full of big budget games and short attention spans. I think interest for my game would have been terribly small there.

If you wanted to find this "hardcore indie gamer" market many of us wish for, then conventional gamers are a good place to start. Shove all those soccer moms in a minivan and dump 'em over a cliff, I say! At this show, my problem was if anything, that my game was too casual and not depthful enough to satisfy the desires of people who push handpainted figurines around on tabletops for 18-hour sessions. These people relish an unfamiliar but unique style of gameplay, and don't whine about no mouse support or even mediocre graphics. The people that played my game, with only a few exceptions, dug into it effortlessly. I saw an inspiring willingness to keep trying the game even when it seemed hard to figure out. On the other hand, I hesitate to confuse this behavior with actually liking a game, because these experienced gamers are almost professional about it. They might play 10 new games each month, investing hours to gain a basic competence, and then leave the games in the dust never to be played again.

Here's some pictures from my humble little table:

http://www.caravelgames.com/DFPhotos.html

Anybody else gone to shows? I'm very curious about your experience, especially what your goals were and how well you did. There is one guy here on Indiegamer I know about that had some big plans for going to shows, and I was particularly interested in his insights, but I won't give away his secrets.

-Erik

Hamumu
08-31-2005, 06:03 PM
That's super cool, I'd love to do shows. I actually got an application for a farmer's market in town once, but we were going to be moving away, so I didn't bother (and they sounded very VERY dubious on letting me in among the avocados to begin with).

DROD is SO not like Rogue or Nethack! I don't know what it is like, but not those. I would have a hard time summing it up too (but I'd put the words "puzzle" and "dungeon" in there somewhere).

Does anyone know where you can find out about these goings-on to try participating? There are also flat-out computer shows that I think could do well. There's a big one down in San Diego often (the irish church something or other?). I remember it well, because I came within 1 pixel of fainting on the way out of it, and I have no idea why.

terin
08-31-2005, 09:05 PM
Oh, shows... shows shows... *sigh*

I've just come back from my 2 month jaunt into being the head PR guy for shows with matrix games. I'll share what I can from it:

First, they are exhausting. For a brief while I played with the idea of bringing indie games to shows and selling retail box versions of games. If anyone wants that idea they can have it, its a "fortune" (and by fortune I mean maybe 10-20k a year to start) waiting to be made. Un-fortunately you'd have to spend about 60% of your time travelling and a fair amount in setup-cost. It could make some money though, for everyone involved.

I have now done Origins, the World Boardgaming Championship, and GenCon (all within 2 months).

The attendences of these shows was like 16,000 3,000 and 38,000 respectively.

Matrix Games has the motto to go in big. This is important: BIG displays, multiple booths. BIG TV screens... grab people's attention.

Now, second most important is the show isn't about generating direct profit. View the show as awareness building and contact building. You can meet a lot of important people at shows: Including distributors, press members, and other vendors!

For instance at GenCon I was intereviewed (and it was turned into a feature article) by Gamespy. I may have also bagged a contact at Associated Press, amongst about 2 dozen others.

I think its possible to turn a direct profit from it: but it won't be hand over fist. You need to have the RIGHT games in front of the RIGHT people at the RIGHT shows. the WBC is less than 1/10th the size of GenCon but the numbers weren't that far off and it was MUCH cheaper to get booth space.

So...yep, could be worth trying if you can find the time to do it. Rule #2 is always have 2 ppl at the show... you'll have to go to the bathroom sooner or later ;-) Sometimes show coordinators can set you up with another booth who also only has one person attending and either share a booth or set up your booths side by side so you can cover for one another.

Overall I enjoyed it but I couldn't do it every other week or even once every 3 weeks like I had wanted as a new business venture. I don't want to be away from my wife and daughter and it is physically draining.

-Joe