Martoon
08-19-2005, 09:54 AM
Most of us know how valuable it is to watch someone play your game (while resisting the urge to prompt or help :) ), especially someone playing for the first time. You can learn a tremendous amount about how players approach the game, what's intuitive and what's confusing, which features they like and use the most (and which features they never discover), etc.
Unfortunately, you can quickly run out of friends to test the game on, especially people who haven't already seen it. It's usually more practical to enlist the help of beta testers over the internet. These remote testers can volunteer written feedback, but there's a lot of info you miss.
It seems it could be very useful to implement journaling and playback, including mouse motion through menus, etc. You could then have your testers send you their recordings, starting from the very first time they launch the game.
If you wanted to go all-out, you could even offer the opportunity to plug in a microphone so they could record any thoughts or comments as they played. This could be compressed to a low bitrate .ogg file and included (and synched) with the gameplay recording.
Just wondering if anyone has implemented this, encouraged their testers to consistently send back their recordings, and what kind of benefits they saw?
Unfortunately, you can quickly run out of friends to test the game on, especially people who haven't already seen it. It's usually more practical to enlist the help of beta testers over the internet. These remote testers can volunteer written feedback, but there's a lot of info you miss.
It seems it could be very useful to implement journaling and playback, including mouse motion through menus, etc. You could then have your testers send you their recordings, starting from the very first time they launch the game.
If you wanted to go all-out, you could even offer the opportunity to plug in a microphone so they could record any thoughts or comments as they played. This could be compressed to a low bitrate .ogg file and included (and synched) with the gameplay recording.
Just wondering if anyone has implemented this, encouraged their testers to consistently send back their recordings, and what kind of benefits they saw?