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View Full Version : ANN: PTK supports TrueType on PC and Mac


Emmanuel
06-07-2005, 12:14 AM
Dear colleagues,

PTK, the 2D game engine used in more than 40 selling games, now also supports using TrueType (.ttf) fonts, in addition to the bitmapped ones. PTK makes use of your customer's 3D card's acceleration to offer features to your games such as free rotations, zooms and alpha-blending, without the headache of supporting all hardware details yourself.

Get free evaluation (http://www.phelios.com/ptk/)
Order (https://www.plimus.com/jsp/buynow.jsp?contractId=1634217)

A license is royalty-free, and goes for an unlimited number of games on all supported platforms.

The support has been contributed by Funpause, based on the code used in Garden Golf, itself based on the freetype library. PTK with TrueType support is currently used in two new titles being produced this month.

Fonts are rendered to managed textures in VRAM, so drawing requires little CPU intervention once a size has been selected.

The API for using TrueType fonts in your game is near identical to the existing KText API for bitmapped fonts; no fiddling with freetype is needed at all.

Support is available for both DirectX and OpenGL games, for both the PC and Mac versions, and for all supported environments (Metrowerks, Visual C++ and XCode).

Existing PTK customers have been upgraded for free.

Best regards,
Emmanuel