Iron Ace
06-06-2005, 07:02 AM
As the expression around here goes. This is not a resume (though it looks like one), just a way of presenting the info that I see often asked for by responders to topics similar in nature to this one. I apologize for the length of the post and hope that anyone with experience can give me any additional advice.
Goal:
To create varying games solo as a hobby, possibly commercially releasing them in the future. Also future work might entail working as part of a team.
Experience:
I have done level design professionally for just over a year a number of years ago on a budget title and its sequels. This required a lot of scripting which I enjoy doing very much. I also processed art work with Photoshop though never created new content with it.
I have used several map and game editors that come with the games I play, often being frustrated by the lack of their power to affect the game in question. I also made board games (sort of) as a kid, though I used LEGOs for my boards. :)
I have programmed quite some time ago in Pascal, Fortran and Basic but never in C/C++, Java or anything very useful by today's standards nor in a professional manner.
Current Plan:
I am planning to get a BS in programming in the next few years in order to get a better career as well as help bring my game making passions to fruition. I hope to at least learn a good deal of C++ syntax from a book before starting this as a leg up. I also am thinking about taking some art classes as I have little training and knowledge in this area.
I am looking at getting an SDK of some sort. I plan to start simple and build up; starting with a tic-tac-toe game if need be since I am not rushing to make, "the next big game." I have some ideas for 2D games which I understand are a good place to start and plan to start there.
Questions:
- What SDKs would you recommend I learn? I plan eventually to do 3D but primarily want to start out with 2D scaling up to a 3rd person side scroller like Castlevania, Mario Bros., etc. After several years of that I will maybe look in to 3D.
- Is there a good method, book, website for self teaching art production for games? (again, 2D primarily.)
- Any other tools, web sites or books you could recommend for a newb who is patient and self taught?
Thank you all for taking the time to read this and hopefully reply! :)
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As the expression around here goes. This is not a resume (though it looks like one), just a way of presenting the info that I see often asked for by responders to topics similar in nature to this one. I apologize for the length of the post and hope that anyone with experience can give me any additional advice.
Goal:
To create varying games solo as a hobby, possibly commercially releasing them in the future. Also future work might entail working as part of a team.
Experience:
I have done level design professionally for just over a year a number of years ago on a budget title and its sequels. This required a lot of scripting which I enjoy doing very much. I also processed art work with Photoshop though never created new content with it.
I have used several map and game editors that come with the games I play, often being frustrated by the lack of their power to affect the game in question. I also made board games (sort of) as a kid, though I used LEGOs for my boards. :)
I have programmed quite some time ago in Pascal, Fortran and Basic but never in C/C++, Java or anything very useful by today's standards nor in a professional manner.
Current Plan:
I am planning to get a BS in programming in the next few years in order to get a better career as well as help bring my game making passions to fruition. I hope to at least learn a good deal of C++ syntax from a book before starting this as a leg up. I also am thinking about taking some art classes as I have little training and knowledge in this area.
I am looking at getting an SDK of some sort. I plan to start simple and build up; starting with a tic-tac-toe game if need be since I am not rushing to make, "the next big game." I have some ideas for 2D games which I understand are a good place to start and plan to start there.
Questions:
- What SDKs would you recommend I learn? I plan eventually to do 3D but primarily want to start out with 2D scaling up to a 3rd person side scroller like Castlevania, Mario Bros., etc. After several years of that I will maybe look in to 3D.
- Is there a good method, book, website for self teaching art production for games? (again, 2D primarily.)
- Any other tools, web sites or books you could recommend for a newb who is patient and self taught?
Thank you all for taking the time to read this and hopefully reply! :)
Goal:
To create varying games solo as a hobby, possibly commercially releasing them in the future. Also future work might entail working as part of a team.
Experience:
I have done level design professionally for just over a year a number of years ago on a budget title and its sequels. This required a lot of scripting which I enjoy doing very much. I also processed art work with Photoshop though never created new content with it.
I have used several map and game editors that come with the games I play, often being frustrated by the lack of their power to affect the game in question. I also made board games (sort of) as a kid, though I used LEGOs for my boards. :)
I have programmed quite some time ago in Pascal, Fortran and Basic but never in C/C++, Java or anything very useful by today's standards nor in a professional manner.
Current Plan:
I am planning to get a BS in programming in the next few years in order to get a better career as well as help bring my game making passions to fruition. I hope to at least learn a good deal of C++ syntax from a book before starting this as a leg up. I also am thinking about taking some art classes as I have little training and knowledge in this area.
I am looking at getting an SDK of some sort. I plan to start simple and build up; starting with a tic-tac-toe game if need be since I am not rushing to make, "the next big game." I have some ideas for 2D games which I understand are a good place to start and plan to start there.
Questions:
- What SDKs would you recommend I learn? I plan eventually to do 3D but primarily want to start out with 2D scaling up to a 3rd person side scroller like Castlevania, Mario Bros., etc. After several years of that I will maybe look in to 3D.
- Is there a good method, book, website for self teaching art production for games? (again, 2D primarily.)
- Any other tools, web sites or books you could recommend for a newb who is patient and self taught?
Thank you all for taking the time to read this and hopefully reply! :)
Forum: Indie Basics Post New Thread
Logged in as Iron Ace Title:
Message:
[Font] Arial Arial Black Arial Narrow Book Antiqua Century Gothic Comic Sans MS Courier New Fixedsys Franklin Gothic Medium Garamond Georgia Impact Lucida Console Lucida Sans Unicode Microsoft Sans Serif Palatino Linotype System Tahoma Times New Roman Trebuchet MS Verdana [Size] 1 2 3 4 5 6 7 [Color] Black Sienna Dark Olive Green Dark Green Dark Slate Blue Navy Indigo Dark Slate Gray Dark Red Dark Orange Olive Green Teal Blue Slate Gray Dim Gray Red Sandy Brown Yellow Green Sea Green Medium Turquoise Royal Blue Purple Gray Magenta Orange Yellow Lime Cyan Deep Sky Blue Dark Orchid Silver Pink Wheat Lemon Chiffon Pale Green Pale Turquoise Light Blue Plum White Close Current Tag
Close All Tags
Guided Mode Enhanced Mode
As the expression around here goes. This is not a resume (though it looks like one), just a way of presenting the info that I see often asked for by responders to topics similar in nature to this one. I apologize for the length of the post and hope that anyone with experience can give me any additional advice.
Goal:
To create varying games solo as a hobby, possibly commercially releasing them in the future. Also future work might entail working as part of a team.
Experience:
I have done level design professionally for just over a year a number of years ago on a budget title and its sequels. This required a lot of scripting which I enjoy doing very much. I also processed art work with Photoshop though never created new content with it.
I have used several map and game editors that come with the games I play, often being frustrated by the lack of their power to affect the game in question. I also made board games (sort of) as a kid, though I used LEGOs for my boards. :)
I have programmed quite some time ago in Pascal, Fortran and Basic but never in C/C++, Java or anything very useful by today's standards nor in a professional manner.
Current Plan:
I am planning to get a BS in programming in the next few years in order to get a better career as well as help bring my game making passions to fruition. I hope to at least learn a good deal of C++ syntax from a book before starting this as a leg up. I also am thinking about taking some art classes as I have little training and knowledge in this area.
I am looking at getting an SDK of some sort. I plan to start simple and build up; starting with a tic-tac-toe game if need be since I am not rushing to make, "the next big game." I have some ideas for 2D games which I understand are a good place to start and plan to start there.
Questions:
- What SDKs would you recommend I learn? I plan eventually to do 3D but primarily want to start out with 2D scaling up to a 3rd person side scroller like Castlevania, Mario Bros., etc. After several years of that I will maybe look in to 3D.
- Is there a good method, book, website for self teaching art production for games? (again, 2D primarily.)
- Any other tools, web sites or books you could recommend for a newb who is patient and self taught?
Thank you all for taking the time to read this and hopefully reply! :)