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NuclearNova
05-29-2005, 11:54 AM
I am currently working on a new 3D motorcycle game for the mac. I would say I might be 50% done with the code, programmed in objective-C with cocoa and openGL. objective-C and openGL are both cross platform but cocoa is mac only.

I am considering going through all of my code and making it cross platform with SDL as keyboard input and windows. I was mostly wondering for decent shareware games, what is the % of sales with macs and PCs? I think I will have a game good enough to compete with other PC games so it will be totally different than when I ported my 2D bad graphics puzzle game.

I just ordered a new PC so I think I should use it as a business expense and port my game to the PC before I am even done with it.

ErikH2000
05-29-2005, 12:35 PM
This question has come up a fair number of times before. Unsurprisingly, people get different results but it seems to be something like 20-50% Mac sales for people who also sell Windows. If you search for "Mac sales" you'll find some topics on the forum for this.

-Erik

NuclearNova
05-29-2005, 03:54 PM
Sorry - I searched earlier but did a very bad job at it, I just went through it again and found everything I needed.

Thanks!